If you pick up an item in an expired claim, then drop it in an active claim you can't lift it back up without thieving. Had it happen with a boat, not sure if it's replicable with other objects
Step 1 : Find object in expired claim
Step 2 : Lift object
Step 3 : Place Object in non-expired claim
Step 4 : You can no longer lift the object without permissions
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Leviwulf
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loftar
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Re: Last Carried not working properly in expired claim
Yes, this was explicitly stated in the patch notes: The last carrier status is only set if you explicitly have permission to take things off the claim.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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synaris
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Re: Last Carried not working properly in expired claim
do you believe it is fair when the item is from an expired claim though? if a claim is abandoned then odds are, its owner doesnt even care anymore.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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loftar
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Re: Last Carried not working properly in expired claim
Perhaps, perhaps not, but it's not a bug. There is also a difference in that, for example, the theft would still count if the claim were filled up with authority in the time between the carried object was lifted and the time it was carried off-claim, being different from if the object were picked up with permissions.synaris wrote:do you believe it is fair when the item is from an expired claim though? if a claim is abandoned then odds are, its owner doesnt even care anymore.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Granger
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Re: Last Carried not working properly in expired claim
That sounds like (silly exaggeration) that the theft would also count in case someone activates a claim after you picked up something from it but are still in the affected area. That would be ex-post-facto...
IMHO a claim without presence shouldn't enforce permissions at all, thus lifting something should flag 'last carried' like on an unclaimed area.
IMHO a claim without presence shouldn't enforce permissions at all, thus lifting something should flag 'last carried' like on an unclaimed area.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Leviwulf
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Re: Last Carried not working properly in expired claim
Ah alright, I read the notes but didn't realize an expired claim still enforced permissions! Thanks for the quick response.
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MagicManICT
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Re: Last Carried not working properly in expired claim
News to me, too!Leviwulf wrote:Ah alright, I read the notes but didn't realize an expired claim still enforced permissions! Thanks for the quick response.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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loftar
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Re: Last Carried not working properly in expired claim
Well, it doesn't "enforce permissions" in that you leave no scents on it. However, I'm also not sure it's the correct behavior that you can walk in on an inactive claim, quickly lift everything on it, and then come back two months later when the owner has come back and the claim is active again and walk off with the swag then.Granger wrote:IMHO a claim without presence shouldn't enforce permissions at all, thus lifting something should flag 'last carried' like on an unclaimed area.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Granger
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Re: Last Carried not working properly in expired claim
That's a valid point.
Nevertheless, the side effect of not adding the flag is obscure and will certainly come unexpected to an unsuspecting user.
Solution could be to clear all 'last carried' flags of objects on the claim when it reactivates.
Nevertheless, the side effect of not adding the flag is obscure and will certainly come unexpected to an unsuspecting user.
Solution could be to clear all 'last carried' flags of objects on the claim when it reactivates.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MagicManICT
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Re: Last Carried not working properly in expired claim
TBH, doesn't really matter. I think it works fine as is. As long as the claim is inactive, you can come and go and do as you please. It's worth noting that the claim still belongs to the owner, permissions are still in effect, and even though you don't have to use criminal acts or leave scents, it is still flagged as an activity counter to the claim permissions. People can work around it reasonable enough. The first post appears to be as much an edge case in the rules as anything. I'm assuming the "active claim" the item was laid down on was not owned by the character that dropped it, nor had theft permissions on that claim.Granger wrote:Solution could be to clear all 'last carried' flags of objects on the claim when it reactivates.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.