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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Game Development: Valentine's Firefly
The more i see cattails around, the better they look into the wild...more things like these!
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Valentine's Firefly
I think that stuff like cattails and firefiles are a good thing to add.
They are probably not that much effort to make, compared to many other things, but make the game world a lot more vivid.
The only problem when adding new foods and curiosities is balance issues.
Balancing stuff is very difficult, not much benefit from adding stuff that makes old stuff useless, or new stuff that is useless.
I think devs should collect some statistics about things, like how much some items are being crafted/eaten/studied. Then they could buff/nerf stuff that is not being used or being used too much in relation to other things.
Collecting feedback about balance from players is too difficult. Statistics are much easier.
They are probably not that much effort to make, compared to many other things, but make the game world a lot more vivid.
The only problem when adding new foods and curiosities is balance issues.
Balancing stuff is very difficult, not much benefit from adding stuff that makes old stuff useless, or new stuff that is useless.
I think devs should collect some statistics about things, like how much some items are being crafted/eaten/studied. Then they could buff/nerf stuff that is not being used or being used too much in relation to other things.
Collecting feedback about balance from players is too difficult. Statistics are much easier.
Last edited by shubla on Thu Feb 15, 2018 11:03 pm, edited 1 time in total.

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svino
- Posts: 299
- Joined: Mon Jun 06, 2011 4:09 am
Re: Game Development: Valentine's Firefly
thats actually legitimately a 10/10 ideashubla wrote:I think that stuff like cattails and firefiles are a good thing to add.
They are probably not that much effort to make, compared to many other things, but make the game world a lot more vivid.
The only problem when adding new foods and curiosities is balance issues.
Balancing stuff if very difficult, not much benefit from adding stuff that makes old stuff useless, or new stuff that is useless.
I think devs should collect some statistics about things, like how much some items are being crafted/eaten/studied. Then they could buff/nerf stuff that is not being used or being used too much in relation to other things.
Collecting feedback about balance from players is too difficult. Statistics are much easier.
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Game Development: Valentine's Firefly
yeah, i second this: for now, cattail seems very good at lower levels: fast ingame lp, some strings and food for very low effort and time to gather. For me, food from cattails is not that good thou, it's still better eventually to gather taproot as the latter have no impact on fep but gives no satiation. I'd buff fibers quantity from cattails and lower quantity of food, then as someone already said, i'd use them in tuber recipes and put in one or two recipes for them.
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glaive
- Posts: 15
- Joined: Sat Feb 22, 2014 7:33 pm
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Game Development: Valentine's Firefly
indeed... crash
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hekke
- Posts: 15
- Joined: Thu Dec 22, 2011 8:30 pm
Re: Game Development: Valentine's Firefly
Btw how to make this new cake?
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Tammer
- Posts: 284
- Joined: Sun Sep 04, 2016 5:54 pm
Re: Game Development: Valentine's Firefly
We don't have potato but we do have tuber mash.hekke wrote:Btw how to make this new cake?
2x mutton + 1x onion + 1x tuber mash + .40L water + .30kg flour
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stickman
- Posts: 660
- Joined: Sat Nov 21, 2009 12:40 am
Re: Game Development: Valentine's Firefly
just saying firefly's are a terrible curio...
uses 50 exp...
24 intel
7 hour sudy time
and my q16 firefly is 347 lp per hour... which is respectable for a found curio but 24 int means and 50 exp means its not usable early game... wont be used late game.. so its got no use.
compare to like a lady bug which is 3 int, 3 exp for 3 hours and q 10 being like 130lp per hour...
why not 7 int, 7 exp 7 hour study to make it kinda consistent?
uses 50 exp...
24 intel
7 hour sudy time
and my q16 firefly is 347 lp per hour... which is respectable for a found curio but 24 int means and 50 exp means its not usable early game... wont be used late game.. so its got no use.
compare to like a lady bug which is 3 int, 3 exp for 3 hours and q 10 being like 130lp per hour...
why not 7 int, 7 exp 7 hour study to make it kinda consistent?
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Game Development: Valentine's Firefly
I think it should be an even worse curio so people don't pick them and make the surroundings look more ugly.

