Wouldn't work with current ko mechanics, 90% of the time someone beats someone in combat it ends in a KO.GamingRAM wrote:- A player must be knocked out to be enslaved. The enslaver has a countdown to enslave with a chance of failure. If it fails the knocked out player may then teleport back home without worry of being murdered.
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DDDsDD999
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Re: Kidnapping, Mercyless murder





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GamingRAM
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Re: Kidnapping, Mercyless murder
Do you not read?maze wrote: This is indeed a fate worst the death. the char can not be reborn. locking you out of stats on the reborn char.
Reclaiming will basically be impossible.
GamingRAM wrote: - Worries that would need to be worked around:
- What about inheriting stats after death? In H&H death actually has the benefit of giving you some of your ancestor's stats back. Your ancestor isn't "dead" this time around, more like Missing In Action. It could be a day, or even a whole month before you get your character back. I'm not sure how to answer this one.
Hmm. Perhaps there should be weapons intended not to kill the person you intend to imprison?DDDsDD999 wrote:Wouldn't work with current ko mechanics, 90% of the time someone beats someone in combat it ends in a KO.GamingRAM wrote:- A player must be knocked out to be enslaved. The enslaver has a countdown to enslave with a chance of failure. If it fails the knocked out player may then teleport back home without worry of being murdered.
The idea is that it should be harder to imprison someone than it is to out-right kill them.
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Aceb
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Re: Kidnapping, Mercyless murder
I had similar idea with custody, mainly to fudge with someone's FEP as well as imprisonment, but meh. If You catch a player that play only with 1 character, it sucks greatly, while someone with multiple chairs won't get it as big obstacle. So meh, I would say +1 but no, too small player base for that.
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maze
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Re: Kidnapping, Mercyless murder
GamingRAM wrote: Do you not read?
I'm saying your idea is bad because there's no fking way around it.maze wrote: This is indeed a fate worst the death. the char can not be reborn. locking you out of stats on the reborn char.
Reclaiming will basically be impossible.
because go try breaking into a town of your enemys. it's not fking happening.
one dude is also not worth a towns life.
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GamingRAM
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Re: Kidnapping, Mercyless murder
Instead of just saying "There's no way around it" how about thinking of, you know, actual solutions? Discarding an idea out just because there's one problem with it is not helpful.maze wrote:GamingRAM wrote: Do you not read?I'm saying your idea is bad because there's no fking way around it.maze wrote: This is indeed a fate worst the death. the char can not be reborn. locking you out of stats on the reborn char.
Reclaiming will basically be impossible.
because go try breaking into a town of your enemys. it's not fking happening.
one dude is also not worth a towns life.
"one dude is not worth a towns life" is a strawman argument. Chances are high if someone is kidnapping others, there are multiple people who are getting kidnapped.
Raiding and breaking down walls does happen.
People have laid siege, raided, and destroyed entire cities for pettier reasons.
If you actually read the post, it stated that
"By the will of the captor", meaning that an imprisoned character can be negotiated for just like a corpse can be currently.GamingRAM wrote: - Enslaved characters can be "freed" by the will of the captor OR liberated. Once an imprisoned character is "freed" the character is immediately accessible again by the original owner.
- Imprisoned characters are linked to captors firstly, and once the captor is dead (or imprisoned themselves), imprisoned characters are automatically freed. Imprisoned characters are linked to claims or Hearth Fires secondly, destroying such would also free imprisoned characters.
"Imprisoned characters are link to captors firstly", meaning that you don't even have to break down their walls. Killing the captor is also another option.
The ONLY case that makes Imprisonment worse than death, for the player being kidnapped, is the inheritance issue. Solve this and we're golden. Please I'd like some actual discussion and ideas rather than simply dismissing everything.
EDIT:
Did some thinking, here's an idea.
When your char is kidnapped, and you make a new character, you have the choice of gaining inheritance at the cost of the ancestor killing themselves (and also not being able to ever rescue that char again (because they're dead)).
A guy by the name of "Ziggy" suggested this: "make it so the character can be respawned immediately, but gains none of the ancestor's stats, until the captive is dead, and the character gets the option of killing their ancestor (at any time) or waiting for negotiations, for the purpose of village management and claims and shit"
World 12: Quit at some point.
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World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
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maze
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Re: Kidnapping, Mercyless murder
I don't provide anything because this thread been made so many times.
i even myself have tryed to get J&L to add kidnapping and slavery.
As havens track record as most successful slaver.
I see the flaws of the current system and know why "slaving" is litterer worse then death.
back in w3-6 when I KO people I would force them back into a boat while I had them engaged.
I would then bring them back to the village (or kill the few that tryed to run)
once they got back to the village I got them to make a fire.
Bam instant slave.
Generally I'm not a horrid person, I would feed them and pass them curios.
and I saw a part of the game generally people did not.
But I was forcing people into a game play that created for myself.
These people sometimes quit. just like most people who quit when they are murdered.
It's just not a fun aspect of the game.
The game needs things that will keep people playing.
there is a very fine line of what we can do to make it fun and hardcore and what is fun for the masses.
At this point I rather like to think of J&L income and game popularity.
i even myself have tryed to get J&L to add kidnapping and slavery.
As havens track record as most successful slaver.
I see the flaws of the current system and know why "slaving" is litterer worse then death.
back in w3-6 when I KO people I would force them back into a boat while I had them engaged.
I would then bring them back to the village (or kill the few that tryed to run)
once they got back to the village I got them to make a fire.
Bam instant slave.
Generally I'm not a horrid person, I would feed them and pass them curios.
and I saw a part of the game generally people did not.
But I was forcing people into a game play that created for myself.
These people sometimes quit. just like most people who quit when they are murdered.
It's just not a fun aspect of the game.
The game needs things that will keep people playing.
there is a very fine line of what we can do to make it fun and hardcore and what is fun for the masses.
At this point I rather like to think of J&L income and game popularity.
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GamingRAM
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Re: Kidnapping, Mercyless murder
maze wrote: But I was forcing people into a game play that created for myself.
These people sometimes quit. just like most people who quit when they are murdered.
It's just not a fun aspect of the game.
GamingRAM wrote: - This part here is ESSENTIAL to making being enslaved not that bad. Enslaved players have NO control over the imprisoned character. The character goes gray on the log-in screen and cannot be interacted with. They are basically "dead" at this point, and the player may as well make a new character, much like if they have died normally.
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
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synaris
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Re: Kidnapping, Mercyless murder
petty raids are done by VERY SPECIFIC GROUPS. it is not a common thing. and maze is right, one or two guys isnt worth the effort of an entire village. its less risky to make an entirely new character at that point.
im against this because its worse than death, and you lose all control of the character. no chance of the enslaved saving themselves.
im against this because its worse than death, and you lose all control of the character. no chance of the enslaved saving themselves.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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GamingRAM
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Re: Kidnapping, Mercyless murder
It's only worse because of the inheritance problem. Otherwise it is equal to death.synaris wrote: im against this because its worse than death, and you lose all control of the character. no chance of the enslaved saving themselves.
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
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synaris
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Re: Kidnapping, Mercyless murder
so if you solve the inheritence problem, its death with some mockery thrown in. so basically its now easier to kill people. the thing that jorb and loftar intentionally made harder for this world by removing the murder skill.GamingRAM wrote:It's only worse because of the inheritance problem. Otherwise it is equal to death.synaris wrote: im against this because its worse than death, and you lose all control of the character. no chance of the enslaved saving themselves.
so is this a suggestion for a future world?
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
