Visualisation of character attribute and a bit of a feature

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stya
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Re: Visualisation of character attribute and a bit of a feat

Post by stya »

lol123456 wrote: Simply "more than", preferably having 3-4 stages, but not growth (it can be decoded and output exact stats)

That yes +1
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Zesto
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Re: Visualisation of character attribute and a bit of a feat

Post by Zesto »

1k agi anime run
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synaris
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Re: Visualisation of character attribute and a bit of a feat

Post by synaris »

being able to tell how strong someone is at a glance is just going to encourage raiders to attack more. "oh look that guy has less agi than me. easy kill."

-10000.
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ElGato
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Re: Visualisation of character attribute and a bit of a feat

Post by ElGato »

synaris wrote:being able to tell how strong someone is at a glance is just going to encourage raiders to attack more. "oh look that guy has less agi than me. easy kill."

-10000.
Then don't have less agi than your attackers?
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synaris
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Re: Visualisation of character attribute and a bit of a feat

Post by synaris »

ElGato wrote:
synaris wrote:being able to tell how strong someone is at a glance is just going to encourage raiders to attack more. "oh look that guy has less agi than me. easy kill."

-10000.
Then don't have less agi than your attackers?
so what are you suggesting? that i hack into the server and raise my agility in the few seconds before im attacked? thats insane.
Newbie and noob do not mean the same thing.

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Onep
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Re: Visualisation of character attribute and a bit of a feat

Post by Onep »

It'd be way too much effort like jorb said to implement these kind of changes on an individual basis. Neat idea, but ultimately, rather negligible compared to other features that are queued up.
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An idea to consider: Tedium, a Feature.
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terechgracz
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Re: Visualisation of character attribute and a bit of a feat

Post by terechgracz »

This has to be implemented anyways. It would make game look better and feel more living.
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synaris
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Re: Visualisation of character attribute and a bit of a feat

Post by synaris »

terechgracz wrote:This has to be implemented anyways. It would make game look better and feel more living.
nothing HAS to be implimented. they could stop development right here and now if they wanted to.

preferring looks over substance is what runescape did. now look at the sorry state that MMO is in. its not a neccesity.

can you argue for this idea by shooting down all the criticism directed toward it?

also, this is your first post. you someones alt?
Newbie and noob do not mean the same thing.

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Bacaaah
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Re: Visualisation of character attribute and a bit of a feat

Post by Bacaaah »

synaris wrote:
terechgracz wrote:This has to be implemented anyways. It would make game look better and feel more living.
nothing HAS to be implimented. they could stop development right here and now if they wanted to.

preferring looks over substance is what runescape did. now look at the sorry state that MMO is in. its not a neccesity.

can you argue for this idea by shooting down all the criticism directed toward it?

also, this is your first post. you someones alt?
Lol it would make it more like real life, i mean, you wouldn't fight a guy who looks stronger or is bigger than you, unless you are a madlad :lol: .
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Granger
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Re: Visualisation of character attribute and a bit of a feat

Post by Granger »

I think this should be done at some point, possibly when they decide to switch to actually rigged entities (instead of the current mesh animations).
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