In other words, the areas keep track of time passed so that the process is a bit front loaded for the map sections that don't get visited as often?jorb wrote:No. It means that they don't decay slower because they have been unloaded for some time.synaris wrote:anyways, jorb or loftar, something occurred to me and i gotta ask. does this increase in decay mean that when an area is unloaded, trees grow much faster and replenish their supply of fruit ect much more quickly?
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Wildgoat Turnip
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: Game Development: Wildgoat Turnip
It seems a rope on the belt isn't able to be leashed to an animal, is this a set in stone descision? I always carry a rope on my belt for leashing and/or attaching to wagons, it'd be nice if the new feature didn't require it to be moved to the inventory first.
Awesome update!
Awesome update!
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stya
- Posts: 1037
- Joined: Wed May 21, 2014 3:13 pm
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Zodiac215
- Posts: 67
- Joined: Sun Mar 23, 2014 5:48 am
Re: Game Development: Wildgoat Turnip
i once heard jorb/loftar(not sure who) talk about the ruins ideia, now seems like a good time for think about it more seriously,
something like a new bhyome, also a temporary one, which apears on the final stages of decay of big construction areas, where we can have
some hearthling ghosts or some changed curiosities, creepy shinning bluebell, dark pearl or something like that
something like a new bhyome, also a temporary one, which apears on the final stages of decay of big construction areas, where we can have
some hearthling ghosts or some changed curiosities, creepy shinning bluebell, dark pearl or something like that
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Game Development: Wildgoat Turnip
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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DisKagel
- Posts: 209
- Joined: Thu Jun 26, 2014 2:37 pm
Re: Game Development: Wildgoat Turnip
heh i feel so cool with my suggestion in the game
don't hate me because u ain't me
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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: Game Development: Wildgoat Turnip
This is a really nice change; I am enjoying it.jorb wrote: Changed the draw order when the character looks for items to prioritize open containers, equipment, and inventory, in that order. This to make it so that you don't always use up your drinking water first when crafting from an open water barrel, or the like. Suggested here. Feel free to report if you experience negative side-effects of this.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Game Development: Wildgoat Turnip
some recipes are getting confused prioritizing item selection
the new flipper bone recipe is one example
another small example is Stinging Poultice
the new flipper bone recipe is one example
another small example is Stinging Poultice
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glaive
- Posts: 15
- Joined: Sat Feb 22, 2014 7:33 pm
Re: Game Development: Wildgoat Turnip
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: Game Development: Wildgoat Turnip

Best things:
- the horn curio is good because it gives enough LP at this stage of the game and doesn't require you to swap them very often
- goats would mean, hopefully, new cheese types and foods + the horn curio
- drinking prioritization (hopefully, this is a prep stage for the craft auto drinking)
- horse leashing upon dismounting - very handy
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W9 Hive [Ruler]
W8 Dis [Chieftain]
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W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
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