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captainmorgan
- Posts: 92
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Jumping Horses
I want to make a horse racecourse with jumps but we need jumping horses, also horses should be able to hop over obstacles like logs.
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shubla
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Re: Jumping Horses
and obstacles like walls.
I think it would be difficult to decide which objects you could jump over and which not.
I think it would be difficult to decide which objects you could jump over and which not.

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viznew
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Re: Jumping Horses
lol yes i too wanted and built prob 50% of a horse racing arena horse racing arena forums post when i tried to get more people into it
even if was only logs chould be fun
and if the horse falls from botched jump (say if full speed and fail to jump intime is only time falls other times stops on log) it chould take injury or something mabye
but im always in to help build a horse racing arena
even if was only logs chould be fun
and if the horse falls from botched jump (say if full speed and fail to jump intime is only time falls other times stops on log) it chould take injury or something mabye
but im always in to help build a horse racing arena


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captainmorgan
- Posts: 92
- Joined: Wed Sep 27, 2017 11:28 am
Re: Jumping Horses
Well I imagine each object takes up a certain height in 3D space so it would just be a case of deciding the maximum height in that space a horse could jump at a given speed and that would tell you which objects it would be able to jump over. I think it should be able to jump a trellis and a bush so we can make interesting jumps on our course, and maybe it should be able to jump a tanning tub as a water jump 
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jorb
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Re: Jumping Horses
That quickly becomes a quest to implement a full z-dimension. No rush to go down that path.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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synaris
- Posts: 1255
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Re: Jumping Horses
you cant just give objects a numerical value to represent their height and compare that directly against a horses jumping ability?jorb wrote:That quickly becomes a quest to implement a full z-dimension. No rush to go down that path.
granted, im not for this idea, but i gotta ask.
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Neither do figuratively and literally.
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jorb
- Posts: 18715
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Re: Jumping Horses
Just a myriad of reasons why that becomes very awkward under the present movement paradigm -- changing directions midstream, checking for appropriate landing space, when does the animation start, end, &c&c -- not to mention that it's another data point per object that we need to maintain.
Not something one can just hack in and expect good results.
Not something one can just hack in and expect good results.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose