Array OOB when starting new character

The worst monsters in the Hearthlands warp the fabric of space and time...
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Array OOB when starting new character

Post by MagicManICT »

Had the following error when trying to start a new character. I immediately restarted the client and it seems to be working just fine. No obvious way to reproduce. (Restarted again without doing anything, restarted after taking a body, deleted H&H from Java cache...) Probably chalk this up to network error, but figure I'd post it just for reference.

Code: Select all

java.lang.ArrayIndexOutOfBoundsException: 37
	at haven.GLState$Buffer.copye(GLState.java:252)
	at haven.RenderList.add(RenderList.java:228)
	at haven.MapView.setup(MapView.java:834)
	at haven.PView$1.setup(PView.java:198)
	at haven.RenderList.setup(RenderList.java:170)
	at haven.RenderList.setup(RenderList.java:197)
	at haven.PView.draw(PView.java:222)
	at haven.MapView.draw(MapView.java:1249)
	at haven.Widget.draw(Widget.java:670)
	at haven.Widget.draw(Widget.java:675)
	at haven.GameUI.draw(GameUI.java:765)
	at haven.Widget.draw(Widget.java:670)
	at haven.Widget.draw(Widget.java:675)
	at haven.RootWidget.draw(RootWidget.java:66)
	at haven.UI.draw(UI.java:140)
	at haven.HavenPanel.rootdraw(HavenPanel.java:303)
	at haven.HavenPanel.run(HavenPanel.java:557)
	at java.lang.Thread.run(Unknown Source)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Array OOB when starting new character

Post by jorb »

Will look at it.

EDIT: Obscure but known bug. Will be obsolete in the new rendering system.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

Return to “Bugs”