Huge mobs that should have no-clip. Provide great reward in LP/XP for all participants that come to kill it and actually do something besides only aggro. Huge amounts of HP, huge amounts of AoE damage. Random spawn in the world similar to dungeons.
Dragons and/or sea snakes like Jormungand.
This is idea that appeared during stream. Just making a topic here to make it easier to track.
-
synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: World bosses!
on one hand it sounds cool to be menaced by a dragon or something thats stealing your livestock so you have to go kill it.
on the other hand, everyone would live underground in response to this. so no fucking support unless these world bosses stay the hell away from villages.
seriously, no one would build above ground ever again if some boss could come along and kill everyone and wreck their buildings and walls.
theres also the possibility of people luring these bosses to enemy villages and using those AOE attacks to kill their enemies. they could just keep throwing alts on horses at it to lure it.
on the other hand, everyone would live underground in response to this. so no fucking support unless these world bosses stay the hell away from villages.
seriously, no one would build above ground ever again if some boss could come along and kill everyone and wreck their buildings and walls.
theres also the possibility of people luring these bosses to enemy villages and using those AOE attacks to kill their enemies. they could just keep throwing alts on horses at it to lure it.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: World bosses!
Roaming bosses and rare spawns would be nice
White boars/bears, dragons and whatnot
White boars/bears, dragons and whatnot
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
terechgracz
- Posts: 914
- Joined: Wed Feb 07, 2018 5:06 pm
Re: World bosses!
Basically let's forget about slavian myths, let's just add random mobs from diablo.
+1
PS: Theese bosses could just stick to one biome, for example 1 boss spawns in big grassland and it won't ever leave this grassland.
+1
PS: Theese bosses could just stick to one biome, for example 1 boss spawns in big grassland and it won't ever leave this grassland.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: World bosses!
Sounds great!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: World bosses!
villages will be razed in a week or less. everyone will burn.... this is gonna suck.jorb wrote:Sounds great!
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
-
Field
- Posts: 220
- Joined: Thu Dec 14, 2017 3:55 pm
Re: World bosses!
There's a really simple solution to what you're worried about Synaris. It's enough to limit the max pull range for the mob, make it always return to one single point in the map that it spawned in after somebody got too far. To prevent cheesing with that - also make boss regen HP rapidly while he's 'reset' like that.

-
tigerlrg245
- Posts: 189
- Joined: Fri Sep 04, 2015 9:55 pm
Re: World bosses!
synaris wrote:villages will be razed in a week or less. everyone will burn.... this is gonna suck.jorb wrote:Sounds great!
If this is added it will obviously not work like a roaming bear..
My bet is it will either be inside of a small area like a dungeon, outside world borders or otherwise usually inaccessible place .
Or, just make it so that the boss either doesn't agro by himself, gives you a timer, or maybe even it's a sleeping dragon guarding a chest and when you open it the fight starts.
actually, I think I like that idea, but make the chest locked until after fight so that people wont take stuff and gtfo.
also since we don't have a loot rolling mechanic in haven, and these fights would be intended for people who might not be teamed up before, what does everyone else think about possible rewards from it besides xp or lp?
or should it just be normal chests and have to trust people to share (if 50%~ of those events end in a pvp bloodbath for greed i'd be ok, any more than that and it'd be a problem imo.)
-
Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: World bosses!
Whoever has his head last to roll is winner of loot.tigerlrg245 wrote:we don't have a loot rolling mechanic in haven
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
-
dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: World bosses!
Would be cool with an unbeatable NPC in some woods. Your only chance would be to run.









