could we get a forester credo to boost tree production?
preferably requiring lumberjack+farmer with bonus such as...
less soil/water for pots like the gardener credo does
chance for extra seeds (just the two seed variety trees unless difficult to word/program)
bonus quality to the tree (maybe when planted or from the soil you put in the pot)
hearth magic to 'un-stunt' a tree or replenish resources
maybe faster speed or less stamina to run on forest tiles
ability to spread forest tiles by hearth magic
i know the status quo of every credo is 5 but i'm just throwing out ideas, typically 2-3 are stat/skill points aswell
feel free to opine any ideas/suggestions to it. inb4 search for other threads, i searched first for credos and trees
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Thedrah
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MagicManICT
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Re: can we get a forester credo?
My argument against is that we already have the 3-4 extra skills that boost tree farming. Why more? (My opinion: get rid of the skills as they are, add in a second tier credo or such for what the skills do, and if there are unlocks other than the "credo boosts" such as curios, combat, and others, then rework the skills for their decreased importance.)
That said, I'm sure it'll probably happen, and I'm not against it, as I do like the credo system for the most part. Plus, we have the miner credo along with those skills, too, that improve that aspect of the game without stepping on each other. I like some of the ideas, like forcing or restarting tree growth, and the decreased running stamina (though that then makes it necessary for pvp).
That said, I'm sure it'll probably happen, and I'm not against it, as I do like the credo system for the most part. Plus, we have the miner credo along with those skills, too, that improve that aspect of the game without stepping on each other. I like some of the ideas, like forcing or restarting tree growth, and the decreased running stamina (though that then makes it necessary for pvp).
I know jorb looks at all the ideas, and probably loftar, too, so the moderation staff has always done our best to keep them from looking at the same idea multiple times. Some of the ideas come up so frequently that the same ideas are posted over and over again and it's obvious nobody has bothered looking them up. Others don't come up so often so it's hard to remember about them. If I spot duplicates, I merge them. I have a good memory, but it's not perfect, so if someone spots identical ideas or similar topics, point it out.Thedrah wrote:inb4 search for other threads, i searched first for credos and trees
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Thedrah
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Re: can we get a forester credo?
another reason for it would be to put trees back into the wild which lumberjack killed a lot of wild trees lol
but the only skills i see that help the tree industry is lumberjack which gets more block/boards from trees
but the only skills i see that help the tree industry is lumberjack which gets more block/boards from trees
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MagicManICT
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Re: can we get a forester credo?
Check the wiki if you haven't seen them all yet. There's a series of skills that increase the outcomes of tree planting, going from 50% chance to 100%. It starts with Plant Lore, and ends at Druidic Rite.
The problem is people willing to put trees back because planting them takes significantly more time than cutting them down. Then there's still the probability of trees not growing to full maturity.
The problem is people willing to put trees back because planting them takes significantly more time than cutting them down. Then there's still the probability of trees not growing to full maturity.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Thedrah
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Re: can we get a forester credo?
ahh i thought you meant with credos. yeah, i know about the skills but even with druidic rite, i get a very small % that were stunted. to the point i started planting way over my means to make up for the chance of stunting. with all the tree skills, it pretty much only stopped the dead saplings part
on the other hand, people can get credit for chopping saplings planted straight from the herbalist table if they can wait 1.3 hours or so
what if a credo thing sped up the sprouting time of the tree sapling on a herbalist table? to something like 30/40minutes
on the other hand, people can get credit for chopping saplings planted straight from the herbalist table if they can wait 1.3 hours or so
what if a credo thing sped up the sprouting time of the tree sapling on a herbalist table? to something like 30/40minutes
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jorb
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Re: can we get a forester credo?
Yepp.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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stchristopher
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Re: can we get a forester credo?
Bumping this thread instead of making a new one. This is needed.