this idea came to me. curios for an entire village. its built rather than crafted, its a moveable object placed on a village claim and after a certain amount of time, its gone and the LP it provides is split amongst every member of the village. only one may be active at a time and only 3 can be placed at any given time. they can also be stolen and placed upon a new village claim. they work for the claim they are placed on, not for who placed them.
in addition, villages need to have a certain number of villagers for these to give their full LP, different wonders can have different minimum villager requirements.
examples to follow:
stuffed bear: stuffed animals of any sort would be great, but the bear first comes to mind. taking up 4 bear hides 20 bear teeth 4 boards and 4 blocks of wood to build. this thing could give 40,000 LP at q10 take 3 real life days to work and require at least 4 villagers. so that 40k is split at least 4 ways to 10k each.
painted sulcpture: requiring 100 stones and 1.00 of each pigment this thing could be modeled after a chosen character and take 1.5 real days to study. 5,000 base LP at least 2 villagers.
birdhouse: yes a little place for the birds to roost. takes 10 straw 5 boards 5 blocks of wood, and 1.00 of any pigment to give it color. 2,000 base LP one day to study. takes at least 2 villagers.
if you guys dont like this idea or think it can be exploited, be sure to explain why and how.
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synaris
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village wonders
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Neither do figuratively and literally.
Neither do figuratively and literally.
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Blueberry
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Makzul78
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Re: village wonders
Not a bad idea.
In my opinion, each villager's intelligence should be added to the formula. Also, these AoE curios should not give more lp/hour than the regular ones.
P.s. Note that the minimum number of villagers can be satisfied with alts.
In my opinion, each villager's intelligence should be added to the formula. Also, these AoE curios should not give more lp/hour than the regular ones.
P.s. Note that the minimum number of villagers can be satisfied with alts.
jorb wrote:Inb4 red bounding boxes, movement indication vectors, &c&c. Bye art, hello matrix, tru pvp4lyfe #winning.
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synaris
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Re: village wonders
yeah thats actually a good fix. make an intelligence requirement for the wonders. and you only get LP if you have the minimum int required. and the int required can scale up with the quality of the wonder.Makzul78 wrote:Not a bad idea.
In my opinion, each villager's intelligence should be added to the formula. Also, these AoE curios should not give more lp/hour than the regular ones.
P.s. Note that the minimum number of villagers can be satisfied with alts.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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jorb
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Re: village wonders
I don't hate that idea, and there have been similar ideas for passive gains from decorations in the past. Perhaps not an immediate priority, but I'm not apodictially opposed to it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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synaris
- Posts: 1255
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Re: village wonders
this one isnt a passive gain though, its consumed. same as a curio.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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synaris
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- Joined: Sun Jul 06, 2014 12:58 am
Re: village wonders
im bumping this because i still want it.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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azrid
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Re: village wonders
If they made it actually possible to steal I would like this idea.
Kind of like docks can't be fully secured with walls this village wonder could be implemented the same way.
This increases the variety of player vs player actions.
Kind of like docks can't be fully secured with walls this village wonder could be implemented the same way.
This increases the variety of player vs player actions.


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✧
- Posts: 175
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Re: village wonders
I like this idea as something to encourage cooperation and working towards a goal that helps everyone who participates.
maybe there's some other measure that could make this more powerful if more people are involved, and not just alts. village size? village authority cap? villager stats?
what if there were a village library or something. you take normal curios there and put them inside, which would double the study time, double the LP, but distribute the LP equally among all villagers instead of giving it all to you.
maybe there's some other measure that could make this more powerful if more people are involved, and not just alts. village size? village authority cap? villager stats?
what if there were a village library or something. you take normal curios there and put them inside, which would double the study time, double the LP, but distribute the LP equally among all villagers instead of giving it all to you.
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Luanes
- Posts: 204
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Re: village wonders
Oh yeah! Village wonders! I like the overall idea 