Hello my idea is simple:
Build a special crossroad on the ground, and next build a buoy's on the water to make a path to the other crossroad.
That buoy's can be like ghost for a boat, but anyone can destroy it.
Someone can click on the crossroad when he is on the boat, or knarr, and click option to follow the trail.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Sea trails - buoy's
That could be fun.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
mdsanta
- Posts: 99
- Joined: Mon May 09, 2016 8:36 pm
Re: Sea trails - buoy's
In last world I've seen people building a grid with obelisks placed near water. Was quite handy - allowed to shortcut without jumping out of the boat
-
Claudius
- Posts: 2
- Joined: Thu Mar 16, 2017 4:32 pm
Re: Sea trails - buoy's
Any chances to get this on this world?
-
Field
- Posts: 220
- Joined: Thu Dec 14, 2017 3:55 pm
Re: Sea trails - buoy's
This indeed could be fun if we had large continents or one continent with large islands. So we'd have a really, really big bodies of water apart from some lakes and rivers. That'd be cool.

-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Sea trails - buoy's
I hope we'll be able to pass through them. There are some pretty narrow channels around... nothing like we used to see along world grid borders in older versions/worlds, but I seem to recall a couple that are still only about 4-5 tiles wide.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Sea trails - buoy's
yeah it would be hell if people blocked rivers with buoys and claimed them, like they did with animals in world 7. so they get free vandalism scents to harass you with.MagicManICT wrote:I hope we'll be able to pass through them. There are some pretty narrow channels around... nothing like we used to see along world grid borders in older versions/worlds, but I seem to recall a couple that are still only about 4-5 tiles wide.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
-
Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: Sea trails - buoy's
I wanted to suggest exactly this and then found this thread via search, so I'm necroing it to hopefully draw dev attention. Out of sight, out of mind right.
I still feel it would be great even if only in shallow water.
I still feel it would be great even if only in shallow water.
factnfiction101 wrote:^I agree with this guy.
-
Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
-
Vassteel
- Posts: 718
- Joined: Thu Aug 15, 2013 12:38 pm
Re: Sea trails - buoy's
pretty sure I posted an idea like this with the lighthouse thread.
it didn't even get a will consider iirc T_T
it didn't even get a will consider iirc T_T
jorb wrote:Stop shitposting.