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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Fish trap
It would have durability based on quality, and will gather fish very slowly, like 1 per hour, and hold 10 fish, and they can only be placed on fish nodes, and only 1 per node.
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Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Fish trap
nooooooooooo
add fish nets
add fish nets

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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Fish trap
bob dole, you should know that this has been suggested a million times before.
id like to see trotlines that always net us 1x3 fish.
id like to see trotlines that always net us 1x3 fish.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Fish trap
more claimed waters tho
I think a net is something new, you could drag it around with a boat, or just throw at some distance
I think a net is something new, you could drag it around with a boat, or just throw at some distance
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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Fish trap
oh yeah, forgot to mention, but we really need more uses for fish before we can justify more ways to get them. as it stands, people dont eat fish pies since they give intellect and other fish recipes have the fish dragging down the quality really far. i can get say, q300-400 bread and end up with a q180-220 roast roach wrap.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Fish trap
Sounds more like the runaway qualities should be reduced instead.synaris wrote:oh yeah, forgot to mention, but we really need more uses for fish before we can justify more ways to get them. as it stands, people dont eat fish pies since they give intellect and other fish recipes have the fish dragging down the quality really far. i can get say, q300-400 bread and end up with a q180-220 roast roach wrap.
Endless growth is cancer, even with numbers in a game.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Fish trap
i could not disagree more. the pursuit of artificial worth is what makes games like this fun. if anything we need a way to raise fish qualities to match.Granger wrote:Sounds more like the runaway qualities should be reduced instead.synaris wrote:oh yeah, forgot to mention, but we really need more uses for fish before we can justify more ways to get them. as it stands, people dont eat fish pies since they give intellect and other fish recipes have the fish dragging down the quality really far. i can get say, q300-400 bread and end up with a q180-220 roast roach wrap.
Endless growth is cancer, even with numbers in a game.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Fish trap
doles idea is different, i said to only be able to place on fish nodessynaris wrote:bob dole, you should know that this has been suggested a million times before.
id like to see trotlines that always net us 1x3 fish.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: Fish trap
I agree Synaris, fish need some way to remain relevant past the very early game. Granger, I don't understand your argument here. Fish absolutely suck overall and drag down all their associated recipes, there isn't any runaway situation here at all, but a system of diminishing returns that is further reduced by low quality feeeeeeeeesh.synaris wrote:i could not disagree more. the pursuit of artificial worth is what makes games like this fun. if anything we need a way to raise fish qualities to match.Granger wrote:Sounds more like the runaway qualities should be reduced instead.synaris wrote:oh yeah, forgot to mention, but we really need more uses for fish before we can justify more ways to get them. as it stands, people dont eat fish pies since they give intellect and other fish recipes have the fish dragging down the quality really far. i can get say, q300-400 bread and end up with a q180-220 roast roach wrap.
Endless growth is cancer, even with numbers in a game.
Fish need something to let them remain relevant later in game, though I don't think bulk-catching game mechanics is it. Bulk fishing is already very easy to someone who has wasted enough time mapping out particular fish and their lures/cycles. Make the feeeeeeeeeeeeeesh more valuable, and people will put in the effort to more thoroughly figure out the lures and times for different fish. Making the feeeeeeeeeesh easier to catch but not any better won't entice people to bother fishing any more than they currently are.
Feeeeeeeeeeesh.
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Fish trap
FEEEEEEEEEEEEEEEEEESHDakkan wrote: Feeeeeeeeeeesh.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy