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Brick_
- Posts: 5
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Logs become mirkwood logs
So what if logs would decay into mirkwood logs after a long period of time say 1-2 months time. ?
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Granger
- Posts: 9255
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Re: Logs become mirkwood logs
Since when?Field wrote:They do.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Onep
- Posts: 2530
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Re: Logs become mirkwood logs
I remember hearing rumors they did back in like w8. But I don't think I've ever noticed it happen even once. So, I'm inclined to believe they don't.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
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This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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Field
- Posts: 220
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Re: Logs become mirkwood logs
Since ever? They often appear in place where the very, very old logs were. Or am I just imagining things?Granger wrote:Since when?

Pretty sure saw them in 'remains' of cut down trees. Also there would be only finite number of mirkwood to go around.

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sMartins
- Posts: 3440
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Re: Logs become mirkwood logs
imagining things ... has been suggested multiple times but never implemented from what I know.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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itworkss
- Posts: 80
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Re: Logs become mirkwood logs
I am almost 100% certain that this is not currently happening.
I have had logs at my base in a pile for two months, no change.
Also, with the new decay fix - if you go to claims that are ages old and finally hit by decay, the logs are still non-decayed.
That said, I think this idea would be really cool. Along with the other posts about having trees slowly regrow over time.
I have had logs at my base in a pile for two months, no change.
Also, with the new decay fix - if you go to claims that are ages old and finally hit by decay, the logs are still non-decayed.
That said, I think this idea would be really cool. Along with the other posts about having trees slowly regrow over time.
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Granger
- Posts: 9255
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Re: Logs become mirkwood logs
Same here.itworkss wrote:I am almost 100% certain that this is not currently happening.
Depends. High quality mirkwood would IMHO have bad consequences, thus should be avoided.That said, I think this idea would be really cool.
But as mirkwood runs out eventually (and I'm a regular when it comes to suggest mechanics that allow for a perpetual world) an ability to replenish it is needed. I would like to see it together with lifecycle for trees, so natural (=q10) ones that die of a natural cause could turn into mirkwood after a while - avoiding quality runaway on it.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Ukhata
- Posts: 712
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Re: Logs become mirkwood logs
High Q mirkwood isnt all that muhc of a problem really.
cuz they will decay after a loooong ass time anyway. like more than a month of laying in a swamp (i think it should be in a swamp)
and if they are laying there everything else around you will be increasing anyway, soo the mirkwood logs you make will be a month behind anyway.
cuz they will decay after a loooong ass time anyway. like more than a month of laying in a swamp (i think it should be in a swamp)
and if they are laying there everything else around you will be increasing anyway, soo the mirkwood logs you make will be a month behind anyway.
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jorb
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Re: Logs become mirkwood logs
Suggested previously. Will consider.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose