food system like curio system:
make window 4x4 and name it "stomach" place food there and get FEP over time
drink & symbel gives 8hrs buff for fep gain & hunger reduction
hemp & starving = increases "stomach" speed
continusly feeding = increases "stomach" size
food tables can work like study desk
profits:
u not need to bot alot food
u not need to click 40 cupboards (every time u have 0 hunger metter after quests & salt)
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LadyGoo
- Posts: 2767
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Re: idea about food system
cons:
- the large share of the global server market would be stomped, since larger villages wouldn't buy the food the nabs produce;
- the industry won't grow and kept super minimal
IMHO, I would rather see large and impressive cities with automatization and logistics, rather than deserted Hafen where people log in once a week to make food and curios to last them for the next 7 days.
- the large share of the global server market would be stomped, since larger villages wouldn't buy the food the nabs produce;
- the industry won't grow and kept super minimal
IMHO, I would rather see large and impressive cities with automatization and logistics, rather than deserted Hafen where people log in once a week to make food and curios to last them for the next 7 days.
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Granger
- Posts: 9255
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Re: idea about food system
Interesting thought.
PS: was referring to the OP.
PS: was referring to the OP.
Last edited by Granger on Sun Mar 04, 2018 9:08 pm, edited 1 time in total.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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ctopolon3
- Posts: 488
- Joined: Mon Nov 23, 2015 10:22 am
Re: idea about food system
i'd like to play rpg, & dont like when someone make strategy from H&H while im LARPingLadyGoo wrote:cons:
- the large share of the global server market would be stomped, since larger villages wouldn't buy the food the nabs produce;
- the industry won't grow and kept super minimal
IMHO, I would rather see large and impressive cities with automatization and logistics, rather than deserted Hafen where people log in once a week to make food and curios to last them for the next 7 days.
i hate that i must not sleep to catch up someone who runs script to replant 1000x1000 fields
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: idea about food system
The large part of larping is bc of food diversity and trades. What for do you want to nullify it? Spice, tea, coffee - have shaped the world far greater than you would imagine. Why do you think it's different to Hafen?ctopolon3 wrote:i'd like to play rpg, & dont like when someone make strategy from H&H while im LARPingLadyGoo wrote:cons:
- the large share of the global server market would be stomped, since larger villages wouldn't buy the food the nabs produce;
- the industry won't grow and kept super minimal
IMHO, I would rather see large and impressive cities with automatization and logistics, rather than deserted Hafen where people log in once a week to make food and curios to last them for the next 7 days.
i hate that i must not sleep to catch up someone who runs script to replant 1000x1000 fields
Make autodrinking while crafting possible, make autostockpiling, make it possible to craft from nearby stockpiles - the majority of the botting issues resolved. You are suggesting something that is worse than the so called "game playing itself.
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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: idea about food system
this. also it would fuck over people who play a lot and put in actual effort to catch up to those in power.LadyGoo wrote:cons:
- the large share of the global server market would be stomped, since larger villages wouldn't buy the food the nabs produce;
- the industry won't grow and kept super minimal
IMHO, I would rather see large and impressive cities with automatization and logistics, rather than deserted Hafen where people log in once a week to make food and curios to last them for the next 7 days.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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ctopolon3
- Posts: 488
- Joined: Mon Nov 23, 2015 10:22 am
Re: idea about food system
40x64 clicks on food every day is your favorite gameplay?synaris wrote:play a lot
larger villages botting and not needs to buy nabs food, also nabs place their food at 1\20-1\10 gold bar priceLadyGoo wrote:larger villages wouldn't buy the food the nabs produce
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Luanes
- Posts: 204
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Re: idea about food system
I kind of like the idea, it would be more important quality than amount. Maybe a study desk like for food? Increase the "digesting" speed while you're regenerating energy? Dunno.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: idea about food system
I don't think they should use the same system, no.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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-- Hieromonk Seraphim Rose