So I've been playing The Long Dark, great game with lots of survival mechanics. Such as hypothermia, frost bite, clothing having different benefits to resist the cold (some are more water proof than others, some protect you against the wind, while others will keep you nice and warm), weight so you can't carry a whole house with you, melting and boiling snow, etc.
But one mechanic I've found both interesting and infuriating is the Stink-O-Meter. Every time I have died, it has been to a wolf. Sometimes they will run away from a sight of fire or a stone lobbed at them, but usually they will go for my throat. If I survive the attack, I usually end up dead from a loss of blood.
So how does this relate to stinkiness? Turns out, wolves have a strong sense of smell, and if you carry around any type of raw meaty material (hides, guts, flesh, a wringed rabbit), suddenly wolves can detect you MUCH, MUCH easier.
So the suggestion is if you carry anything that's "fresh" or "raw" or in general "smelly" (Entrails, Intestines, Raw Meat, Rabbit/Squirrel corpses, raw hides), wolves' detection radius will be doubled for the player carrying the items.
-
GamingRAM
- Posts: 609
- Joined: Fri Jul 12, 2013 9:47 pm
Wolves & the Stink-O-Meter - Idea from The Long Dark
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Wolves & the Stink-O-Meter - Idea from The Long Dark
In case this is expanded to other carnivores... could be fun.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Wolves & the Stink-O-Meter - Idea from The Long Dark
And abused...Granger wrote:In case this is expanded to other carnivores... could be fun.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
Field
- Posts: 220
- Joined: Thu Dec 14, 2017 3:55 pm
Re: Wolves & the Stink-O-Meter - Idea from The Long Dark
Interesting gimmick but I don't see much use.

-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Wolves & the Stink-O-Meter - Idea from The Long Dark
What do you have in mind?MagicManICT wrote:And abused...Granger wrote:In case this is expanded to other carnivores... could be fun.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Wolves & the Stink-O-Meter - Idea from The Long Dark
I guess he thinks having meat on you animals would come to you without even looking for them, but it's not the case ... just a bit of aggro % increased.Granger wrote:What do you have in mind?MagicManICT wrote:And abused...Granger wrote:In case this is expanded to other carnivores... could be fun.
What I think we need to fix about hunting is the ability to do with them whatever we want with the "attack button" .... I mean, animals are the key of this game, their mechanic should be a bit more complex and unpredictable than just mobs roaming around and acting at our will. But I see also how this is very hard to accomplish.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
-
linkfanpc
- Posts: 2415
- Joined: Wed Aug 05, 2015 7:07 pm
Re: Wolves & the Stink-O-Meter - Idea from The Long Dark
Yeah, Long Dark's smell mechanic is really fun and immersive, i feel like Haven could totally benefit from some more predator-related stuff.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Wolves & the Stink-O-Meter - Idea from The Long Dark
Been a while since I've played around with The Long Dark, but doesn't carrying active "scents" on you actually increase likelihood of wolves spawning? I was thinking that is a bit that was being referred to. And maybe I'm confusing it with a couple of other games I've played where carrying some things increases spawn rates to the point of actually being dangerous on weapon/ammo, fuel, sanity, health, etc.
Otherwise, without other mechanics in place, would this make a lot of difference in how the game is played?
Otherwise, without other mechanics in place, would this make a lot of difference in how the game is played?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Wolves & the Stink-O-Meter - Idea from The Long Dark
Possibly the animal could be distracted from eating you by dropping some of the meat and taking a determined run. Likewise snakes could be distracted by rats, foxes by live rabbits, deer by carrots, elks... not so much.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
GamingRAM
- Posts: 609
- Joined: Fri Jul 12, 2013 9:47 pm
Re: Wolves & the Stink-O-Meter - Idea from The Long Dark
I don't know about that, I was referring to them tracking you more, not them spawning more.MagicManICT wrote:Been a while since I've played around with The Long Dark, but doesn't carrying active "scents" on you actually increase likelihood of wolves spawning?
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean