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boreial
- Posts: 536
- Joined: Mon Sep 02, 2013 4:02 am
- Location: Smack dab in the middle of NoWhere
Animal Husbandry as an Ability
I know we have a skill for Animal Husbandry already, however just as we have a skill for Farming and an Ability for Farming, I would like to see an "Ability" added for "Animal Husbandry" said Ability could affect breeding and animal health/growth rate. I suppose the animal would have to be branded by the character with the animal husbandry Ability for any effect to be applied to an animal. I am thinking the higher the Ability points the faster the gestation period and the more consistent the breeding growth. perhaps 3% gestation reduction per 15 points of skill. Perhaps the same 3% for breeding stability as well.
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Field
- Posts: 220
- Joined: Thu Dec 14, 2017 3:55 pm
Re: Animal Husbandry as an Ability
How do you think it would work before branding?
It could be hardcapping what you can get from domesticated animals as in, milking, hides, bones, meat etc. But I don't think other use of it would work nicely.
It could be hardcapping what you can get from domesticated animals as in, milking, hides, bones, meat etc. But I don't think other use of it would work nicely.

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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Animal Husbandry as an Ability
I would rather see all stats and skills being made more useful than adding another new one.


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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Animal Husbandry as an Ability
Idk, not sure we need more abilities.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose