option to knock self out in combat

Thoughts on the further development of Haven & Hearth? Feel free to opine!
agweber
Posts: 38
Joined: Wed Aug 26, 2015 7:56 pm

Re: option to knock self out in combat

Post by agweber »

overtyped wrote:No.. he wasn't down 20% hhp, and i won't show the video, because it's not up to me, but he did indeed get hit for at least 95% hhp dmg and had 1000 hhp total.
Well, given the rest of the information here, it sounds like you should privately share the video with the devs so that they can look into what sounds obviously like a bug.

Edit:: the knock self out idea I think sounds awful thematically and likely would be abusable. Just my two cents.
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DDDsDD999
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Joined: Fri Jul 02, 2010 12:31 am

Re: option to knock self out in combat

Post by DDDsDD999 »

This would literally just be removing perma-death, it's retarded.
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jorb
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Re: option to knock self out in combat

Post by jorb »

Not thrilled.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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overtyped
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Re: option to knock self out in combat

Post by overtyped »

I suppose if this gets fixed, then i suppose knocking self out wont be needed.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy

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