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peanutzrgud
- Posts: 198
- Joined: Sat Oct 08, 2016 4:18 am
Sunken Ships - Possibl Dungeon idea
This may be a better idea for if/when oceans are implemented, but the new shipwreck buttons gave me the idea to have actual sunken ships. Have the rear of a boat sticking out of the water as an entrance and a higher chance of flotsams spawning around them. The inside could contain not necessarily an enemy, but rather a series of puzzles and swimming mazes in order to get to the treasure at the end - maybe some gold tableware and jewelry. Could have possible dead bodies on board with small loots(shipwreck button clothes and swords) on them. Could be a very interesting take on dungeons.
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Sunken Ships - Possibl Dungeon idea
dumb idea, it should have seal monsters in it. Seals are way stronger than useless beavers too. They can weigh up to 6000 pounds.peanutzrgud wrote:This may be a better idea for if/when oceans are implemented, but the new shipwreck buttons gave me the idea to have actual sunken ships. Have the rear of a boat sticking out of the water as an entrance and a higher chance of flotsams spawning around them. The inside could contain not necessarily an enemy, but rather a series of puzzles and swimming mazes in order to get to the treasure at the end - maybe some gold tableware and jewelry. Could have possible dead bodies on board with small loots(shipwreck button clothes and swords) on them. Could be a very interesting take on dungeons.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Sunken Ships - Possibl Dungeon idea
I like dungeons and such to be natural features, though.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose