look like it's completely broke
leashed cow cant bypass anything (them was stupid & slow earlier, but not so much)
bats stuns by himself & horse ass, think 30 sek, stuns again
mammoth cant bypass any stockpile (abuse able)
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tigerlrg245
- Posts: 189
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Re: bat & cow & mammoth pathfinding
all animals are currently broken, I had boars run into boulders and get stuck and sometimes just stand in place doing nothing. not always broken but very peculiar bug
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jorb
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Re: bat & cow & mammoth pathfinding
I would love to get a better idea of when this happens, because I can't naively reproduce it.
This, for example. Can't reproduce.mammoth cant bypass any stockpile (abuse able)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Sarge
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Re: bat & cow & mammoth pathfinding
I've done it quite a bit with boars. Simply aggro him and then run away positioning yourself on the other side of anything with a solid bounding box. On smaller things such as trees and rocks they seem to free themselves when they twitch. Thusfar for me at least, but then you just rinse and repeat. Done it with bears too.
factnfiction101 wrote:^I agree with this guy.
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FuriousFox
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Re: bat & cow & mammoth pathfinding
It seems that pathfinding does not work when character is on a horse, but it does work when character is on foot. (easy to reproduce on leashed animal) Some bounding box problem?
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jorb
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Re: bat & cow & mammoth pathfinding
Will look at that.FuriousFox wrote:It seems that pathfinding does not work when character is on a horse, but it does work when character is on foot. (easy to reproduce on leashed animal) Some bounding box problem?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jorb
- Posts: 18715
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Re: bat & cow & mammoth pathfinding
Haven't been able to reproduce this, and not aware of any changes that should produce it. Won't pursue without further input.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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DPblH
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Re: bat & cow & mammoth pathfinding
Was happened to me when new combat was implemented. And disappeared when combat patch was reverted. Happened all problems from OP post.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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vatas
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Re: bat & cow & mammoth pathfinding
jorb wrote:Haven't been able to reproduce this, and not aware of any changes that should produce it. Won't pursue without further input.
I recall something similar but don't remember anything specific to report. I assume/understand that Jorb doesn't have time for wild goose chasing a bug that may or may not exist.DPblH wrote:Was happened to me when new combat was implemented. And disappeared when combat patch was reverted. Happened all problems from OP post.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)