Goal: Give Players Alternative To Player Killing
Picture this scenario:
Someone steals your beloved horse, off your own property no less, as an alternative to locating and murdering them, knock 'em out and use a branding iron on them - queue game's intro into the flames screaming audio clip which can be heard by other players for some distance and leave a minor permanent wound on the player similar to "Nasty Wart".
What do you guys think?
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Akme
- Posts: 25
- Joined: Wed May 01, 2013 6:25 pm
Re: Player Branding
And kill him after, yes.
It's not solution to anything - it's just another way to humilate someone without any relation to his crimes.
U should just accept that Haven is no law wild lands (excepting some rare areas) and play with it - there is no jail, no courts and no police. Strong is right and can do almost anything with weak and his belongings here.
Someone weak offend u - pay him back as much as u wish.
Someone strong attack u - run, or u are dead meat.
If u want some kind of public payback - ask for implementing of gallows.
It's not solution to anything - it's just another way to humilate someone without any relation to his crimes.
U should just accept that Haven is no law wild lands (excepting some rare areas) and play with it - there is no jail, no courts and no police. Strong is right and can do almost anything with weak and his belongings here.
Someone weak offend u - pay him back as much as u wish.
Someone strong attack u - run, or u are dead meat.
If u want some kind of public payback - ask for implementing of gallows.
Last edited by Akme on Sat Mar 10, 2018 8:27 pm, edited 2 times in total.
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Player Branding

beside, no. I would imagine top fighters wanting to brand some top fighters, but it would lead to nothing, ear rape those who still play with sounds and not fun, poor noobs.
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davesch
- Posts: 2
- Joined: Sun Oct 25, 2015 7:51 pm
Re: Player Branding
Then how about this - you can only brand with a crime scent like theft, vandalism, or murder. Also the screen should shake. Essentially functioning as a pardon. An angry pardon.
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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Player Branding
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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Infinity-Production
- Posts: 106
- Joined: Sun Jul 09, 2017 4:43 am
Re: Player Branding
It would be cool if you could brand people with a village brand, the effect would be that you cant do any harm to anyone from that village or its property.
So basically people would run around and branding any warrior they can find so they wont do damage to their village.
So basically people would run around and branding any warrior they can find so they wont do damage to their village.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Player Branding
player branding.
it's been talked about before and it's pretty useless to use vs enemy's.
if you change the idea to villagers or kingdom so that people can not engage on other people from the kingdom even after they've left, or were not part of.
basiclly brand an enemy and the enemy can no longer fight your kingdom.
then that would be semi interesting.
or another old idea is if you brand someone.
you can always track them via the branding iron.
it's been talked about before and it's pretty useless to use vs enemy's.
if you change the idea to villagers or kingdom so that people can not engage on other people from the kingdom even after they've left, or were not part of.
basiclly brand an enemy and the enemy can no longer fight your kingdom.
then that would be semi interesting.
or another old idea is if you brand someone.
you can always track them via the branding iron.
Administrator of CoS
game ideas
game ideas
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Player Branding
See this thread: viewtopic.php?f=48&t=48725#p637708
The thread fairly well falls under #6: capturing people / prisons / enslavement
The thread fairly well falls under #6: capturing people / prisons / enslavement
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
