So every now and then there's a topic about how indicator points to NPC in the middle of nowhere where nothing is to be found.
Since the game already knows the levels of cave, why not give a hint to player next to NPCs name.
Greet Harald (Cave lvl 5)
Give whatever to Frej (Cave level 3)
Wave at Ogrick (Overworld)
So?
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Field
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ArgentRhapsody
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✧
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Re: How to make cave related quests easier: NPC hunt
Sounds useful. Some sort of "go up a level / down a level" icon instead of "go to level 5" would be more aesthetic, imo.
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vatas
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Re: How to make cave related quests easier: NPC hunt
Some sort of modified arrow icon indicating that it's pointing to something that's located underground could be more immersive.
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Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
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Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Aceb
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Re: How to make cave related quests easier: NPC hunt
Or just make a certain NPC first letter name that might give a clue, like name starting from F, O, T would be always on surface, G, I first level of cave etc. something that player might figure out to help him.
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Redlaw
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Re: How to make cave related quests easier: NPC hunt
A small cave symbol if the NPC is underground added to its location pointer?
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jorb
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Re: How to make cave related quests easier: NPC hunt
I kind of like that you don't know from the getgo which level he is on, but there should be some indication to go down.
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