Game Development: Combat Revert

Announcements about major changes in Haven & Hearth.
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synaris
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Re: Game Development: Combat Revert

Post by synaris »

thank god for reverts, but an idea just hit me.

if you wanted variety in decks and didnt want people bothering with different guard types, why not halfass the two systems? have a universal guard that can more easily be lowered and raised while having the 4 colors system as well. make it where its easy to keep certain color guards up/lower opponents color guards if you specialize in them, but not if you dont.

have the universal and color guards work in conjunction, with the damage dealt modified by the average percentage of the two that the attack hits for. E.G.: punch hitting for striking(green)+ universal. green and universal openings both come into play against it.

people that dont want to bother with guard types will go for the half damage that fully opening up the universal guard would allow. whereas people that want to use the colors can experiment and figure out ways to use them effectively.
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linkfanpc
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Re: Game Development: Combat Revert

Post by linkfanpc »

All my combat moves have both the tooltips from the color combat, and the "Guard Down" combat.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
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jorb
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Re: Game Development: Combat Revert

Post by jorb »

Apparently failed a little in the revert. Investigating.
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overtyped
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Re: Game Development: Combat Revert

Post by overtyped »

What about keeping the combat system but reducing the amount of openings by one? maybe that's what it needs.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Flyrella
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Re: Game Development: Combat Revert

Post by Flyrella »

Dear Jorb,

Could you please say hi to me in the next system message?

Thank you,

Flyrella
tigerlrg245
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Re: Game Development: Combat Revert

Post by tigerlrg245 »

will enjoy some of the new combat to stay, stuff like local cd that allows for a buff on some of the less used abilities for instance
that being said i like colors, its unique
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Flyrella
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Re: Game Development: Combat Revert

Post by Flyrella »

OMG :D <3
Image
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loftar
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Re: Game Development: Combat Revert

Post by loftar »

I can't believe I managed to corrupt the message. My Unix-fu is embarrassed.

(Didn't know Bash did history expansion inside double-quotation-marks.)
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linkfanpc
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Re: Game Development: Combat Revert

Post by linkfanpc »

Flyrella wrote:OMG :D <3
Image
Oh! Oh! Do me too! :D I deserve something for accidentally posting about the combat re-roll in the fighting quail notes the second you posted the new thread, riiiiight?
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Onep
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Re: Game Development: Combat Revert

Post by Onep »

lol linkfan, I think it was just a one time little shout out. If everyone gets one, we'll be here all night.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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