Game Development: Combat Revert

Announcements about major changes in Haven & Hearth.

Re: Game Development: Combat Revert

Postby linkfanpc » Tue Mar 13, 2018 12:10 am

Onep wrote:lol linkfan, I think it was just a one time little shout out. If everyone gets one, we'll be here all night.


Sorry, couldn't help it. :mrgreen:

Can't blame a guy for trying.
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Re: Game Development: Combat Revert

Postby Flyrella » Tue Mar 13, 2018 12:13 am

I couldn't not to verify my account after that :lol:
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Re: Game Development: Combat Revert

Postby Keiriku » Tue Mar 13, 2018 12:20 am

This is cruel... Anyway, it still may be found interesting to read... Maybe.... viewtopic.php?p=772475#p772475
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Re: Game Development: Combat Revert

Postby sinko » Tue Mar 13, 2018 12:37 am

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isnt it stupid to add in the armor damage before adding the option to repair the armor? thats like adding a new sausage, but not making the animal that give the meat required to make the sausage
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Re: Game Development: Combat Revert

Postby Aceb » Tue Mar 13, 2018 12:39 am

Isn't like You got used to having unbreakable armor and now, when it finally can break, You complain?

It doesn't happened that fast to quality armor and non-quality armor is easy enough to get crafted.
I've lost maybe 20% of my armor before combat revert patch and it was only because it was stupid to fight any enemies in numbers.
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Re: Game Development: Combat Revert

Postby linkfanpc » Tue Mar 13, 2018 12:42 am

Meh, repairing would just make them invincible again. They need to have their max health decreased by like 20% each time you repair them.
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jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

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Re: Game Development: Combat Revert

Postby julian12it » Tue Mar 13, 2018 1:05 am

Don't see a reason for later armor repair. If you make it so you are able of repairing armor, it might cost steel for plate body, or gold for Dragon Helm. If you make it lose 20% of it's total HP, people might just do it. If you make it so it cost a butt load of items to repair and lose 20%, people will just craft new gear. You either fuck people real hard, or not at all.
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Re: Game Development: Combat Revert

Postby jordancoles » Tue Mar 13, 2018 1:09 am

Good plan

If we don't get armor full armor repair, perhaps we could get salvaging?
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Re: Game Development: Combat Revert

Postby Ardennesss » Tue Mar 13, 2018 1:33 am

Is there any chance you broke animal spawns with this revert? We just had a badger dead center of our vclaim with all gates closed and no gaps in the claim. ???
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Re: Game Development: Combat Revert

Postby DDDsDD999 » Tue Mar 13, 2018 2:20 am

overtyped wrote:What about keeping the combat system but reducing the amount of openings by one? maybe that's what it needs.

Could honestly be reduced to two, you only use two at a time in any scenario.
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