You can now give detail?jorb wrote:
- Fixed a crash caused by typing specific thing in public chat, reported in PM.
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Game Development: Leek Whistle
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Re: Game Development: Leek Whistle
Leeks are a cool addition, except they look stupid. Very vexing as someone who grows leeks. Your leeks bulge too much at the bottoms. Its not an elephant garlic or even an onion. They are very straight from base to top. Also, their leaves are much longer and hang down to the ground. I wouldn't even bring that part up if those leeks didn't look like they were sitting on a shelf at the supermarket with its tops all trimmed. Another thing, leeks only flower and create seeds as the very last part of their growth cycle. Having it the middle feels strange, and I think they should do that as a final stage with no size increase, just flowers added to the tops. Well, most of the crops we have follow that rule, but I see where making people wait a stage after every plant is already harvestable to replant them being unpleasant from a gameplay stance.
And this parts irrelevant, but the majority of a leek that is white is hidden in the ground. The parts where the sun can hit tend to turn green, which is why they are either planted very deep or have something like hay put around them.
At the very least, the leeks should not be skinny in the middle, just make em smooth.

Also you can't replant beets and get more beets.
And this parts irrelevant, but the majority of a leek that is white is hidden in the ground. The parts where the sun can hit tend to turn green, which is why they are either planted very deep or have something like hay put around them.
At the very least, the leeks should not be skinny in the middle, just make em smooth.

Also you can't replant beets and get more beets.
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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Game Development: Leek Whistle
Um.. this scientific evidence disagrees.Fierce_Deity wrote:

Last edited by Onep on Thu Mar 15, 2018 4:11 am, edited 1 time in total.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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Chebermech
- Posts: 268
- Joined: Mon Apr 23, 2012 2:23 am
Re: Game Development: Leek Whistle
nice update! leek and mushrooms (+carrots, onions and meat), when will we be able to cook soups? (probably once potatoes are in the game!)
i doubt that authority drain for having natural wonders on a village claim will stop people from claiming natural wonders but rather harm villages that happen to have the wonders just because they liked the location rather than claimed it specifically. could you at least make it possible to destroy natural wonders (and burrows) inside village claims please?
and about the combat system, does it mean you guys are giving up on it for now? or will continue working on it weekly until its done?
i doubt that authority drain for having natural wonders on a village claim will stop people from claiming natural wonders but rather harm villages that happen to have the wonders just because they liked the location rather than claimed it specifically. could you at least make it possible to destroy natural wonders (and burrows) inside village claims please?
and about the combat system, does it mean you guys are giving up on it for now? or will continue working on it weekly until its done?
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CaddoPuma
- Posts: 236
- Joined: Tue Jan 16, 2018 1:56 am
- Location: Shreveport,Louisiana, USA
Re: Game Development: Leek Whistle
So is the ability for carts to go up and down mine holes intended or an unintended consequence of allowing travel? If unintended, is using them in this way an exploit?
I'm pretty shure THIS was unintended:
https://gyazo.com/7efe457588c390eec2b06641691f88ee
I'm pretty shure THIS was unintended:
https://gyazo.com/7efe457588c390eec2b06641691f88ee
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Leek Whistle
The specific text was "/o\", but it is worth noting that it is only he who typed who crashed, not everyone in the chat.Ysh wrote:You can now give detail?
Not immediately sure where exactly to take it from here, but we're not giving up on it.Chebermech wrote:and about the combat system, does it mean you guys are giving up on it for now? or will continue working on it weekly until its done?
Very much intended.CaddoPuma wrote:So is the ability for carts to go up and down mine holes intended or an unintended consequence of allowing travel?
Am I supposed to see anything other than a cart being indoors? If not, then that too was intended.CaddoPuma wrote:I'm pretty shure THIS was unintended:
https://gyazo.com/7efe457588c390eec2b06641691f88ee
Intentional, and it has been that way for ages. Construction sites can be walked through until something has been built into them, to prevent cheesing them in combat.glaive wrote:Is this intentional or no?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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glaive
- Posts: 15
- Joined: Sat Feb 22, 2014 7:33 pm
Re: Game Development: Leek Whistle
loving the new development when are we getting wolves?
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CaddoPuma
- Posts: 236
- Joined: Tue Jan 16, 2018 1:56 am
- Location: Shreveport,Louisiana, USA
Re: Game Development: Leek Whistle
That's all you were supposed to see. I wish I knew how to post photos in the forums like everyone else does. And it WAS intentional!?! That's freaking COOL!loftar wrote:Am I supposed to see anything other than a cart being indoors? If not, then that too was intended.CaddoPuma wrote:I'm pretty shure THIS was unintended:
https://gyazo.com/7efe457588c390eec2b06641691f88ee
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Leek Whistle
Hahahaha. Wishful thinking at its best.jorb wrote:Your sense of decency?jordancoles wrote:What's to stop me from tresspassing on a person's claim and then picking up and dropping their cupboards until they break?
Interesting changes, thanks for the QoL with the cart.
Does the auth drain also apply to personal claims? If not this should be added or the past village tentacle meta just changes into pclaim islands (as they're already used for clay or water).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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glaive
- Posts: 15
- Joined: Sat Feb 22, 2014 7:33 pm
Re: Game Development: Leek Whistle
Also if we can't plow from horses can we plow from behind horses with a horse plow?
Like this:
Or go more medieval times
Like this:




