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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: Leek Whistle
dank hat 10/10
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: Game Development: Leek Whistle
Any progress on this mining bug? Happens randomly when using default auto mining feature. Can't remove mining cursor and can't make any actions. Only thing that fixes it is relogging. Is it maybe a custom client issue?
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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tigerlrg245
- Posts: 189
- Joined: Fri Sep 04, 2015 9:55 pm
Re: Game Development: Leek Whistle
ah client wise crash, of course. less alarming.jorb wrote:Crash the client, bruv.tigerlrg245 wrote:Maybe informing people there was a way to crush the server with text messages wasn't such a great idea, people might try to find new ways (maybe the reason server is down right now)
Also there seems to be a bug where my head bobs quite a bit in walking speed. more noticable with a hat on, only crawl and walk speed seem to be effected.
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Leek Whistle
Some nice little touches in the update ...
And, yay! Leeks ...
... thanks!
Just one more thing you need to do (fix) to move up into pole position.
..... 
Added options to "Shoo" and "Pull" to animal leashes.
Added small token rewards in LP for completing tutorial quests.
You may now travel with carts, and pull them across shallows.
Made it so that you can build Sublime Porticos pretty much anywhere.
Natural Wonders in Villages now drain Village authority to the tune of 10k auth per day.
Even though the main part of my base is underground I've never really liked the look of cupboards not being in houses, I have a couple on the very lower levels just for convenience but not enough for it to be an annoyance.Cupboards now take a small amount of damage whenever they are put down anywhere where they could not be built, i.e. anywhere that isn't inside a house.
And, yay! Leeks ...
Just one more thing you need to do (fix) to move up into pole position.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Leek Whistle
Might just be.ElGato wrote:Is it maybe a custom client issue?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Game Development: Leek Whistle
This leaving only Trespassing scents is some bullshit if you ask me. Literally damaging and destroying a cupboard should be Vandalism no matter how I look at it. Like this you can't allow people to trespass through underground claims without also giving them the right to destroy any cupboards you have on that claim.loftar wrote:I don't necessarily mind cupboards being a bit worse than other containers in such ways, so we'll wait and see how that pans out.jordancoles wrote:What's to stop me from tresspassing on a person's claim and then picking up and dropping their cupboards until they break?
It's doubly bullshit because your design specifically encourages the use of cupboards as the standard container for non-movable storage. It's fine if you want to move away from that, but as it is now this clashes completely with the original design intentions as cupboards are now an inferior solution for non-movable storage on a claim without some kind of wall around it. Or do you want us to turn every claim into a walled area? Last I checked you wanted to move away from having walls around freaking everything, but this change only means more stuff needs to be walled off.
(Do cupboards still scatter items when destroyed? Is it now a feasible strategy to carry a cupboard to the edge of claim, use this trick to destroy it, and steal some items scent-free this way?)
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Forest
- Posts: 82
- Joined: Wed Apr 13, 2011 8:51 pm
Re: Game Development: Leek Whistle
jorb wrote:We've been developing, and here's what's new.
[*] Cupboards now take a small amount of damage whenever they are put down anywhere where they could not be built, i.e. anywhere that isn't inside a house.
Maybe with these changes it was worth adding an alternative for this very COMMON usercase with cupboard?
Stronger cupboard with one bone glue in recepie?
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Game Development: Leek Whistle
Forest wrote:Stronger cupboard with one bone glue in recepie?

I found it.


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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Game Development: Leek Whistle
so much better!!azrid wrote:Forest wrote:Stronger cupboard with one bone glue in recepie?
I found it.
good to see the playerbase has the right focus, the cupboard is the problem
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Vert
- Posts: 280
- Joined: Thu Nov 10, 2011 6:59 am
Re: Game Development: Leek Whistle
people use cupboards outside not only because of they cost but also because of loading screen.
As for me it will be better remove loading screen when you move from object to object and then fix cupboard.
As for me it will be better remove loading screen when you move from object to object and then fix cupboard.