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jorb
- Posts: 18715
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Re: System like satiations for curiosities
I could perhaps agree that there could be some incentive to not use the same ones all the time, to create some natural rotation, but I'm skeptical of convoluting it too much and implementing stuff no one will actually like.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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-- Hieromonk Seraphim Rose
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shubla
- Posts: 13041
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- Location: Finland
Re: System like satiations for curiosities
Maybe instead of debuffing current curiosities lp gain, you would get increasing lp gain from studying other curiosities that you have not studied in a while. This way it would make sense to study variety of things.jorb wrote:I could perhaps agree that there could be some incentive to not use the same ones all the time, to create some natural rotation, but I'm skeptical of convoluting it too much and implementing stuff no one will actually like.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Finigini
- Posts: 232
- Joined: Sat Mar 19, 2011 5:03 am
Re: System like satiations for curiosities
I really like this idea. A variety bonus would help curios that seem useless. People who want to spam the best curios would still be getting the basic amount but those who vary their curio diet would be rewarded for it.shubla wrote:Maybe instead of debuffing current curiosities lp gain, you would get increasing lp gain from studying other curiosities that you have not studied in a while. This way it would make sense to study variety of things.jorb wrote:I could perhaps agree that there could be some incentive to not use the same ones all the time, to create some natural rotation, but I'm skeptical of convoluting it too much and implementing stuff no one will actually like.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: System like satiations for curiosities
Devs seriously...
You have 3 options
1. Do nothing, people never study 90% of the curios because they are bad
2. Balance curios, takes lot of time and effort, results not guaranteed, previous balancing attempts that you've made on curios have not been very promising at least...
3. Implement satiation-like system, which requires people to study variety of different curios. Studying different things instead of the same things that you always study should give a boost.
You have 3 options
1. Do nothing, people never study 90% of the curios because they are bad
2. Balance curios, takes lot of time and effort, results not guaranteed, previous balancing attempts that you've made on curios have not been very promising at least...
3. Implement satiation-like system, which requires people to study variety of different curios. Studying different things instead of the same things that you always study should give a boost.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Massa
- Posts: 1748
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: System like satiations for curiosities
Stop, your ideas are usually really bad dude. Most of them are ironic, too.shubla wrote:Devs seriously...
You have 3 options
1. Do nothing, people never study 90% of the curios because they are bad
2. Balance curios, takes lot of time and effort, results not guaranteed, previous balancing attempts that you've made on curios have not been very promising at least...
3. Implement satiation-like system, which requires people to study variety of different curios. Studying different things instead of the same things that you always study should give a boost.
No one wants more convolution and annoying bullshit to this game. The simple solution is to make shit things better, but a lot of those are also nab curios. Doesn't matter, really.


ass blast USA
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: System like satiations for curiosities
Ideally the game should be just a big, blue button which results in text "you won" when pressed.Massa wrote:Stop, your ideas are usually really bad dude. Most of them are ironic, too.shubla wrote:Devs seriously...
You have 3 options
1. Do nothing, people never study 90% of the curios because they are bad
2. Balance curios, takes lot of time and effort, results not guaranteed, previous balancing attempts that you've made on curios have not been very promising at least...
3. Implement satiation-like system, which requires people to study variety of different curios. Studying different things instead of the same things that you always study should give a boost.
No one wants more convolution and annoying bullshit to this game. The simple solution is to make shit things better, but a lot of those are also nab curios. Doesn't matter, really.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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CloudJhi
- Posts: 456
- Joined: Thu Aug 09, 2012 11:06 am
- Location: The Pearl of the Orient
Re: System like satiations for curiosities
See the problem with these types of suggestions is they always find a way to penalize the current meta, instead of, I don't know, going the opposite way and making it rewarding to study something else instead of chainsmoking mirkwoods 24/7.
Positive reinforcement, ever heard of it?
Positive reinforcement, ever heard of it?
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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Zepar72
- Posts: 226
- Joined: Mon Jan 15, 2018 2:36 am
Re: System like satiations for curiosities
Changing current meta is pretty much what implementing new ideas is for.CloudJhi wrote:See the problem with these types of suggestions is they always find a way to penalize the current meta, instead of, I don't know, going the opposite way and making it rewarding to study something else instead of chainsmoking mirkwoods 24/7.
Positive reinforcement, ever heard of it?
I fully support changing the current curio system, whether to make it less rewarding for spamming the same, or more rewarding for variety of curios.
Also i don't get the "don't complicate stuff" comments . . expanding sections of the game to give them unique (at least more unique than they already are) characteristics, in my opinion, is always welcomed, even if they boost up the challenge.
Don't make Haven a grindfest
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: System like satiations for curiosities
Does not matter.CloudJhi wrote:See the problem with these types of suggestions is they always find a way to penalize the current meta, instead of, I don't know, going the opposite way and making it rewarding to study something else instead of chainsmoking mirkwoods 24/7.
Positive reinforcement, ever heard of it?
Having buff from studying curios that you don't study often is equal to having penalties for studying same curios many times. Just said in different words

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client