How about an option on logs to Roll?
It'd be really easy:
Choose Roll > log moves one space away and checks for elevation change > if new elevation is lower, repeat process.
It could be an easier way to move logs and could be used for hunting/traps if you have moving logs do damage to creatures/hearthlings.
-
kittenkarate
- Posts: 35
- Joined: Thu Mar 30, 2017 7:02 am
Re: Rolling logs
Sounds good in writing, but I wonder how the execution might be abused.
Probably has some kinks to work out, but it sounds promising - especially for moving them to work/building sites.
Though, it'd be a bit tedious to constantly right click - shove.
Probably has some kinks to work out, but it sounds promising - especially for moving them to work/building sites.
Though, it'd be a bit tedious to constantly right click - shove.
I'mnotyourBuddy,Pal.
-
maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Rolling logs
It's just far Easyer to make an alt.
Put his fire near a work site. Have him go chop a log then teleport back.
In advance city's they take out a horse cart and fill that.
Put his fire near a work site. Have him go chop a log then teleport back.
In advance city's they take out a horse cart and fill that.
Administrator of CoS
game ideas
game ideas
-
Grobble
- Posts: 88
- Joined: Sat Feb 10, 2018 11:44 pm
Re: Rolling logs
I suppose, But it'd still be fun to roll them downhill at invaders/animals.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Rolling logs
Nah, bruv, that's too much physics. It'd be neat, but also super annoying when you're just working with logs + muh physics engine.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose