-
Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Dungeon Growth
Dungeons increase in size, strength, difficulty, whatever, with age. So if a group can protect a dungeon for an extended period of time they may get more gains if they can clear out the dungeon...or maybe it will of become too difficult for them!
-
synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Dungeon Growth
-1 thats a headache id rather not have to contend with. imagine a group of Pkers killing you because a dungeon happened to spawn in the area you usually hunt in.
id rather have stronger versions of dungeons spawn randomly.
id rather have stronger versions of dungeons spawn randomly.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
-
Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Re: Dungeon Growth
Hmmm, I see your point. Perhaps undiscovered dungeons could slowly increase in value the longer they exist, but cease their growth once they are rendered by a player. So perhaps a level 5 troll dungeon thats been sitting alone for 6 months would be more challenging and valuable than a newly spawned one. Could have some naming system to help represent their age/strength too.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Dungeon Growth
Wouldn't mind this as a feature for some types of dungeons.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose