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Pan_w_okularach
- Posts: 790
- Joined: Mon Aug 04, 2014 10:57 am
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DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Farming rework
Jorb should add glue for farming. When wind blows, it can damage crop and break it. To prevent this you need to apply 1 piece of glue to every tile with crop. Also, while applying glue there is a chance for your fingers to stick together, which will add "seal finger" decease. Which also should be permament and cannot be healed. This will lead to farmer's rotation in h&h, because they will often die.Pan_w_okularach wrote:remove farming
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Farming rework
Might still be better to just randomly delete accounts, though, tbqh.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: Farming rework
DPblH wrote:Jorb should add glue for farming. When wind blows, it can damage crop and break it. To prevent this you need to apply 1 piece of glue to every tile with crop. Also, while applying glue there is a chance for your fingers to stick together, which will add "seal finger" decease. Which also should be permament and cannot be healed. This will lead to farmer's rotation in h&h, because they will often die.Pan_w_okularach wrote:remove farming
factnfiction101 wrote:^I agree with this guy.