I've been trying to get to see you and talk to you for quite a while, but you're never there.
Edit: Here I hope for claim decaying, because yes, the gate is quite in fact decaying, and I really could use the mine to set up a village.
loftar: The inner chaos of the Jorbian mind is hard to conceal. jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
There's a claim though, and it goes past the pallisade.
And I would make a totem but I'll need to get inside first, and to get inside I need to vandalise the gate.
So I'm in a situation where I'm gonna leave a scent or two.
loftar: The inner chaos of the Jorbian mind is hard to conceal. jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
That said I still need a shitton of LP and deer antlers, and the last ones are practically ungettable
loftar: The inner chaos of the Jorbian mind is hard to conceal. jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
I dunno, even without a mine, I wouldn't let my gate fall that far into disrepair. With a mine it's just asking for somebody to either come build a ram and tap it over, or watch it like a hawk until it falls to invade.
Though the cupboards outside suggest that it's kept up, as a light breeze destroys them outside. Course it also suggests there was at one point a house there somewhere, since they can't be built outside and I doubt whoever it was carried them empty from long distances.