Alot of people kill quest givers to fuck with noobs, i think this change would be smart. It will at least stop griefing quest givers in most cases, and won't hurt people who have a claim with a quest giver on it, and want to get rid of it.
The other way to handle it is giving you a new quest giver if your's is killed, however this is a raw deal most of the time, since you might be forced to go farther and farther from where you live.
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overtyped
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quest givers shud be unkillable unless on your claim/vclaim
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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vatas
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Re: quest givers shud be unkillable unless on your claim/vcl
Sounds reasonable.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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shubla
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Re: quest givers shud be unkillable unless on your claim/vcl
Maybe it could leave a scent and give you criminal debuff.

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overtyped
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Re: quest givers shud be unkillable unless on your claim/vcl
yeah, griefers care about criminal debuffs, and noobs can see the scent from a high level player.shubla wrote:Maybe it could leave a scent and give you criminal debuff.
There is no good reason to kill a quest giver unless it's on your claim.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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shubla
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Re: quest givers shud be unkillable unless on your claim/vcl
I thought that debuff would make it require more effort, because then you cannot just teleport home.overtyped wrote:yeah, griefers care about criminal debuffs, and noobs can see the scent from a high level player.shubla wrote:Maybe it could leave a scent and give you criminal debuff.
There is no good reason to kill a quest giver unless it's on your claim.
But I agree that the claim thing might work, there is no reason why you should be able to destroy them from other places than your claim.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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ElGato
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Re: quest givers shud be unkillable unless on your claim/vcl
Or it's an accident?overtyped wrote:yeah, griefers care about criminal debuffs, and noobs can see the scent from a high level player.shubla wrote:Maybe it could leave a scent and give you criminal debuff.
There is no good reason to kill a quest giver unless it's on your claim.
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Finigini
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Re: quest givers shud be unkillable unless on your claim/vcl
I actually like the idea that players can kill quest givers but I agree that it is too easy right now. Maybe having to put a claim on them is a bit too much.
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overtyped
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Re: quest givers shud be unkillable unless on your claim/vcl
what does killing it do for you?Finigini wrote:I actually like the idea that players can kill quest givers but I agree that it is too easy right now. Maybe having to put a claim on them is a bit too much.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Granger
- Posts: 9255
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Re: quest givers shud be unkillable unless on your claim/vcl
I think it should simply move into another boulder or tree nearby. This would make it impossible to kill them, unless one clears the whole map of trees and boulders.
While at it: they shouldn't like being owned, thus simply relocate in case they get claimed (similar as when their object gets destroyed).
While at it: they shouldn't like being owned, thus simply relocate in case they get claimed (similar as when their object gets destroyed).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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overtyped
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Re: quest givers shud be unkillable unless on your claim/vcl
bob dole likes the idea of relocating to the next closest object if destroyed, and doesn't like being claimed. Might be even better than only being able to kill them when it's claimed.Granger wrote:I think it should simply move into another boulder or tree nearby. This would make it impossible to kill them, unless one clears the whole map of trees and boulders.
While at it: they shouldn't like being owned, thus simply relocate in case they get claimed (similar as when their object gets destroyed).
There has been alot of good ideas for changes lately, the only issue is, how hard it is to implement!
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy