+1to keep the symbol slots, but maybe the table more large, why not 1x6 or 2x4 ?Field wrote:Yes, but there would have to be a loophole. We'd have to keep material cost the same otherwise it'd be never chosen over normal table. ACTUALLY, keep the symbel as they are, keep the same symbel slots on large table but make new visuals like a plate is shown as set of 5.jordancoles wrote:Maybe we could get symbol items that are specific for the larger tables, like instead of making 1 plate in one craft you could make a set of 5
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D0fuz15
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Re: Feast table
Good idea!
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shubla
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Re: Feast table
maybe we could extend the feast table like a wall!

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jorb
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Re: Feast table
Wouldn't mind more table types, but I'm not sure how it relates to the rather strict table model we have now. Also don't want to buff food before rebalance.
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Onep
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Re: Feast table
Just make it an extra big larpy table. You could maybe make each seat at the table it's own table in regards to the symbel bonus.jorb wrote:Wouldn't mind more table types, but I'm not sure how it relates to the rather strict table model we have now. Also don't want to buff food before rebalance.
“We still, alas, cannot forestall it-
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The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
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This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
