Same here, but IMHO decay needs to also remove pavement and planted crops - the rest seems to clear up reasonably well with the updated decay mechanics.jorb wrote:I feel the exact opposite of this.Jer wrote:Plus, all the abandoned bases are ugly and make exploration less fun.
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Granger
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Re: The only world reset/wipe requests/discussion topic
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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borka
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Re: The only world reset/wipe requests/discussion topic
not just technically - since June 03, 2013 !!!Granger wrote:Technically world 7 is still running...overtyped wrote:Is this the longest running world?
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Kearn
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Re: The only world reset/wipe requests/discussion topic
i wonder if next world it would be a good idea to have an altitude recording generated at the beginning of the world for each tile corner so that long-abandoned areas slowly revert to their original elevations
+ forests expanding back into cleared areas and crop/pavement decay and slower building decay since right now it seems like abandoned village structures disappear unfortunately quickly
+ forests expanding back into cleared areas and crop/pavement decay and slower building decay since right now it seems like abandoned village structures disappear unfortunately quickly
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sMartins
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Re: The only world reset/wipe requests/discussion topic
I think would be heavy on server side ... such as for growing trees and so on, but who knows about the new optimizations they are working on? We'll see ...
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
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I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Kearn
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Re: The only world reset/wipe requests/discussion topic
if you had it so forests would only regrow into originally forested areas i dont think it would be so bad
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sMartins
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Re: The only world reset/wipe requests/discussion topic
Not sure, we should ask to Loftar, but I know that also others games have huge problems with that, cause every tot time, server has to inspect them all deciding if a "tick of growth" should happen or not ... and usually, when the tick happen, that causes huge lag spikes, etc...Kearn wrote:if you had it so forests would only regrow into originally forested areas i dont think it would be so bad
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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overtyped
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Re: The only world reset/wipe requests/discussion topic
It's fine how it is. Loftar is working on actual problems.Kearn wrote:i wonder if next world it would be a good idea to have an altitude recording generated at the beginning of the world for each tile corner so that long-abandoned areas slowly revert to their original elevations
+ forests expanding back into cleared areas and crop/pavement decay and slower building decay since right now it seems like abandoned village structures disappear unfortunately quickly
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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jtpitner
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Re: The only world reset/wipe requests/discussion topic
Give me new world.
War does not determine who is right - only who is left.
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shubla
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Re: The only world reset/wipe requests/discussion topic
I dont see how this would be a problem server-performance-wise. Maybe trees could just regrow on their original places. We already have decay, I dont see how trees eventually growing back would be that much different.sMartins wrote:I think would be heavy on server side ... such as for growing trees and so on, but who knows about the new optimizations they are working on? We'll see ...

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sMartins
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Re: The only world reset/wipe requests/discussion topic
Good to hear that ....I just know it's a problem on others games .... cause, you know trees are a lot, and when they update all together can cause issues.shubla wrote:I dont see how this would be a problem server-performance-wise. Maybe trees could just regrow on their original places. We already have decay, I dont see how trees eventually growing back would be that much different.sMartins wrote:I think would be heavy on server side ... such as for growing trees and so on, but who knows about the new optimizations they are working on? We'll see ...
Though if it's not a problem on haven I wonder why it's not already a thing ...
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!