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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Hunting Change: Animal Speed Scales with HP
Well, the idea is basically the same as the title. This would help end the cancer of animals running away at mach speed the second you drop them into flee range. Like, have you tried killing a horse? If you don't one-shot him he's 3 mini maps before your next attack is even ready.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Hunting Change: Animal Speed Scales with HP
Reasonable idea.
Should it be similar for hearthlings for a streamlined implementation?
Should it be similar for hearthlings for a streamlined implementation?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Hunting Change: Animal Speed Scales with HP
Granger wrote:Reasonable idea.
Should it be similar for hearthlings for a streamlined implementation?
I don't think so, speed changes to players should be handled with care. Getting slowed would just allow you to get mobbed up and downed instantly.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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D0fuz15
- Posts: 150
- Joined: Thu Apr 11, 2013 1:41 am
- Location: Chile
Re: Hunting Change: Animal Speed Scales with HP
Thats a good idea, if the animals are fleeing cause of the low hp and bleeding they shouldnt be Usain Bolt
Good idea!
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Hunting Change: Animal Speed Scales with HP
Granger wrote:Reasonable idea.
Should it be similar for hearthlings for a streamlined implementation?
that's a terrible idea.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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✧
- Posts: 175
- Joined: Mon Feb 26, 2018 9:50 am
Re: Hunting Change: Animal Speed Scales with HP
Onep wrote:Like, have you tried killing a horse? If you don't one-shot him he's 3 mini maps before your next attack is even ready.
Horse is working correctly.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Hunting Change: Animal Speed Scales with HP
That just makes them auto-catches, doe, as they only flee when low on HP. You can track and corner them.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Itanu
- Posts: 182
- Joined: Sat Jun 08, 2013 10:17 pm
Re: Hunting Change: Animal Speed Scales with HP
Why not just allow people to hunt with bows again? Much more realistic than punching animals to death on a horse. If you could actually use bows, then the animal fleeing and tracking turns into a good mechanic, because you track it down, then have to take a long shot before it re-aggros and runs away again.