I know, this was suggested before. But why we still have no different skins for wild and domestical animals? Its very boring when all horses looks same.
We already have variable materials for objects. Why not to prerender, for example 10 random textures for each animal? Instead of adding useless birds every patch you could add set of textures for already existing animals.
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DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Variable kritters skins
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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viznew
- Posts: 1171
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Re: Variable kritters skins
i do think this chould be cool with some rare and super rare skins
mabye some rare cloak and hood can be made from the super rare white furry calf once grown it changes (yeti costume) lol

and then a cool horse

and theres many other cool patterns that chould be considered
mabye some rare cloak and hood can be made from the super rare white furry calf once grown it changes (yeti costume) lol

and then a cool horse

and theres many other cool patterns that chould be considered


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jordancoles
- Posts: 14168
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Re: Variable kritters skins
+1
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Check out my pro-tips thread

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Teleskop
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Re: Variable kritters skins
i think jorb could sell SERUM SYRINGES in the store that would change the horse texture (these would be permament but only one horse could be changed at the same time)
Teleskop
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jorb
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Re: Variable kritters skins
There are already some plans along this line. Will happen at some point.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose