Biomes: Soil structure

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
LadyGoo
Posts: 2767
Joined: Sat Jul 09, 2011 9:06 am

Biomes: Soil structure

Post by LadyGoo »

Some soil types are easier to dig up, some are harder. Some are great for building on, some are very nice for tunnelling (like London).
It is not something super-relevant or must have, but could give some use for the biomes and geology.

Biomes could affect:
-building time;
-materials cost;
-exp cost for the quality upgrade of wells;
-land levelling, ploughing and etc. energy and time.
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN

Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM

W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
User avatar
viznew
Posts: 1171
Joined: Thu Jul 07, 2016 1:34 am
Location: siletzia

Re: Biomes: Soil structure

Post by viznew »

i think more unique biomes sounds fun, honestly thay mostly blend together for me (till i go to pave)

the easy biomes whould prob have more people createing more of a designated war zone type of thing (in my mind)
ImageImage
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Biomes: Soil structure

Post by jorb »

Don't hate it, but that would imply preserving the terrain down to the soil tile, which is at least a bit of work, and I'm not sure the benefit really makes that much of a difference in the end.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

Return to “Critique & Ideas”