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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Endless Wolves & Disease Dungeons
>moved to announcements 
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Endless Wolves & Disease Dungeons
Annnd it's back in the Inn
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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IngloriouslyBad
- Posts: 148
- Joined: Tue Feb 02, 2016 9:21 am
Re: Game Development: Endless Wolves & Disease Dungeons
In the pipe: Mostly Drugs IRL
This wouldn't surprise anyone in the slightest.
This wouldn't surprise anyone in the slightest.
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Endless Wolves & Disease Dungeons
Lol ... you forgot to add more glue though ... 
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Forest
- Posts: 82
- Joined: Wed Apr 13, 2011 8:51 pm
Re: Game Development: Endless Wolves & Disease Dungeons
I will certainly take into account your wishes next year.Amanda44 wrote:Lol ... you forgot to add more glue though ...
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Endless Wolves & Disease Dungeons
jorb's a spoilsportjordancoles wrote:Annnd it's back in the Inn
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Game Development: Endless Wolves & Disease Dungeons
How to determine an Aprils FoulA new fool hat will be added to all unsubscribed players for free
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Endless Wolves & Disease Dungeons
I'd be careful of this... Horses were an April Fool's joke at one time, and now they have come to pass....peanutzrgud wrote:It was the second line with whales and sharks when I realized it was a joke. Unfortunate.
However the fact that some of these implementations are so far away that we are making jokes about them is unfortunate/concerning.
Of course however a new hat is nothing to scoff at.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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peanutzrgud
- Posts: 198
- Joined: Sat Oct 08, 2016 4:18 am
Re: Game Development: Endless Wolves & Disease Dungeons
A very fair point. However, and please tell me because I have no idea, how long was the gap between those 2 events? If i remember correctly, horses were a legacy suggestion at one point. This is not to say these changes will never occur, however the amount of time it will take ( based on subtle clues garnished from this and other posts) is a bit disheartening. But I pray to the almighty gods that I am wrong of course.MagicManICT wrote:I'd be careful of this... Horses were an April Fool's joke at one time, and now they have come to pass....peanutzrgud wrote:It was the second line with whales and sharks when I realized it was a joke. Unfortunate.
However the fact that some of these implementations are so far away that we are making jokes about them is unfortunate/concerning.
Of course however a new hat is nothing to scoff at.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Game Development: Endless Wolves & Disease Dungeons
whales would be interesting killing them would produce lots of whale oil/whale blubber that you could use as fuel for lots of things. would give a cool use to boar spear, spears that hit the whale are visually visible on the whale slowing it down making catching up to it with boat easier.
see homo sexuality trending,. do not do that.