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Mario_Demorez
- Posts: 599
- Joined: Sun Jan 11, 2015 9:32 pm
Re: Scents should allow delivery of justice
Any scent that can be used to summon a character should allow revenge (or whatever you’d like to call it). This could be done so that if player a attacked and murdered player c it would leave a scent of murder. Player b walks up and finds murder scent and tracks it to player a. Any combat action done towards to player a by player b will leave a scent that can be tracked but not summoned for. It does not leave a scent that allows this revenge action. If player b ko’s player a and it is a scent of murder that he is tracking he can finish this fight with an execution. This leaves a scent that can be tracked and summoned for, to continue the dark path of revenge. Theft, vandalism and battery are all traceable and ko’able and allow the tracker to steal from the players inventory without leaving summonable scents but do not allow an execution. The scents left from a stealing from the criminal are not summonable. I feel like this system would not be abuseable or completely stop people from committing crimes. It would make people think about the cons and pros before killing someone of course.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Scents should allow delivery of justice
You can block gates without getting visitor.Mario_Demorez wrote:If an Alts on your claim you can exile him, which could then be made where if someone’s on someone else’s active claim that they don’t leave scents if crimes are committed by the owners.DDDsDD999 wrote:Making scents = death is retarded. It's ripe for alt abuse, as if nidbanes weren't game-changing enough. Annoying alt blocking your door on low HP? Better have a rage alt ready or you'll die if you get ganked outside. Vandal alts are already required for siege to fight off the alt-waves so your fighters don't get spammed with nidbanes, let's not make it so your character fucking dies because you were stupid enough to try and fight back against alt-spam.
The whole notion of "You leave scents? You're criminal, die!!!" is also retarded. Some scenarios you are absolutely forced to leave scents, even if you're a "peaceful player."
There are tons, and tons of scenarios where you would be required to leave scents. There is a post by the devs on this. The second post literally lists off a bunch of examples.





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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Scents should allow delivery of justice
I think I could live with the twist that the decision over life or death would be in the hands of the ranger that KOs the murderer and going for the latter opens the path for forther retribution... Would like to see an execution yielding a scent that is less powerful that a murder one though, could eg. not be useable for summoning nidbanes (just another execution).Mario_Demorez wrote:Any scent that can be used to summon a character should allow revenge (or whatever you’d like to call it). This could be done so that if player a attacked and murdered player c it would leave a scent of murder. Player b walks up and finds murder scent and tracks it to player a. Any combat action done towards to player a by player b will leave a scent that can be tracked but not summoned for. It does not leave a scent that allows this revenge action. If player b ko’s player a and it is a scent of murder that he is tracking he can finish this fight with an execution. This leaves a scent that can be tracked and summoned for, to continue the dark path of revenge. Theft, vandalism and battery are all traceable and ko’able and allow the tracker to steal from the players inventory without leaving summonable scents but do not allow an execution. The scents left from a stealing from the criminal are not summonable. I feel like this system would not be abuseable or completely stop people from committing crimes. It would make people think about the cons and pros before killing someone of course.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Scents should allow delivery of justice
Good points raised against this. I also am generally skeptical of retribution mechanics, because any such sword will probably always be a double edge that large factions can abuse, see for example Nidbanes.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Scents should allow delivery of justice
You realize that at least a part of the suggestion (not summonable scents being generated in retaliation scenarios) would effectively disable nidbanes for ones that take revenge, unless they overdo it?jorb wrote:Good points raised against this. I also am generally skeptical of retribution mechanics, because any such sword will probably always be a double edge that large factions can abuse, see for example Nidbanes.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Scents should allow delivery of justice
There are reasons to leave scents. There is a post by the devs on this. It's easy as fuck to bait scents. All empowering scents does is make the game into a war on knowledge of the mechanics and how to abuse them (see: Salem and Nidbanes).Granger wrote:You realize that at least a part of the suggestion (not summonable scents being generated in retaliation scenarios) would effectively disable nidbanes for ones that take revenge, unless they overdo it?jorb wrote:Good points raised against this. I also am generally skeptical of retribution mechanics, because any such sword will probably always be a double edge that large factions can abuse, see for example Nidbanes.





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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Scents should allow delivery of justice
Whatever. The devs have a trackrecord of fucking up the mechanics in a way that they mainly benefit the best developed, effectly turning the game into a copy the shit happening in RL. As the main reason why people play games is that reality sucks (for them)... that's IMHO not the brightest idea.
In case they want to continue making their game less appealing for 'normal' players: I made my point, they're free to ignore it.
In case they want to continue making their game less appealing for 'normal' players: I made my point, they're free to ignore it.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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sMartins
- Posts: 3443
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Scents should allow delivery of justice
Yeah, the "fear" coming from scents and crimes is the number one feature of this game ... one of the few things that actually works
, I wouldn't consider very wise choice to change it.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!