shapes in the water

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
overtyped
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

shapes in the water

Post by overtyped »

ever seen jaws? i wanna see large creatures swimming underneath you in a lake or swimming up a river, or perhaps small creatures, and maybe turtles, but all unattackable, just like an ambiance thing.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
User avatar
IngloriouslyBad
Posts: 148
Joined: Tue Feb 02, 2016 9:21 am

Re: shapes in the water

Post by IngloriouslyBad »

Would be a cool event, like the seeing a duck, deer, or stepping onto grass. Some lore popup saying you saw something beneath the surface.

Always +1 for relaxing ambience
User avatar
overtyped
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: shapes in the water

Post by overtyped »

IngloriouslyBad wrote:Would be a cool event, like the seeing a duck, deer, or stepping onto grass. Some lore popup saying you saw something beneath the surface.

Always +1 for relaxing ambience
yee, it would feel nice.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
User avatar
Onep
Posts: 2530
Joined: Sat Nov 02, 2013 8:59 pm
Location: Walwus

Re: shapes in the water

Post by Onep »

Soounds spoopy!
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
User avatar
jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: shapes in the water

Post by jordancoles »

It would be cool to see the odd dark shadow fading in and out in deep water once in a while
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
Image Image Image
User avatar
AntiBlitz
Posts: 638
Joined: Sun Sep 25, 2011 11:43 am

Re: shapes in the water

Post by AntiBlitz »

remember the hand that attacks from the ceiling in the zelda series, could we have a creature with a similar sort of attack, but its in the water and comes up to attack your boat or something lol. I like the idea, i want the spoops
User avatar
overtyped
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: shapes in the water

Post by overtyped »

AntiBlitz wrote:remember the hand that attacks from the ceiling in the zelda series, could we have a creature with a similar sort of attack, but its in the water and comes up to attack your boat or something lol. I like the idea, i want the spoops
That hand terrified me as a kid.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: shapes in the water

Post by jorb »

You're asking for something pretty complex in terms of rendering. Not sure what the purpose is.

I mean... more aquatic enemies could be fine.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
Lunarius_Haberdash
Posts: 1477
Joined: Tue Jul 05, 2011 5:14 am

Re: shapes in the water

Post by Lunarius_Haberdash »

jorb wrote:You're asking for something pretty complex in terms of rendering. Not sure what the purpose is.
Purpose? It's just an XP event and makes the water seem more dynamic, purely visual at this point. I can see that being a deterrent as far as the rendering complexity goes, though. It does play nicely with an idea I had for additional quest givers in the manner of water spirits and dryads, however.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.

Return to “Critique & Ideas”