is there something wrong with having a noob crusher? i mean, you can simply port home now, its not like it used to be where some boar stomps ur guts out on the shore lol. The beaver dams are already simply that, and with each addition of dungeons, they will continue to be hapless noob crushers.MagicManICT wrote:You can't make the game difficult for vets. You're a vet and so anything that should be difficult for new players (people who don't know the system) is going to not be because you know the game. Anything that is difficult even for vets is going to be a flat noob crusher.AntiBlitz wrote: im all about making the game difficult, so anything that does that is game for me.
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AntiBlitz
- Posts: 638
- Joined: Sun Sep 25, 2011 11:43 am
Re: There are only turtles below.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: There are only turtles below.
Well, we have bears, trolls, and walruses... pretty noob crushing already, I think. Anything bigger than a fox is already dangerous to a new character. I'm just saying that making things difficult just for difficulty sake is more ultra-elite tier level game design. I'm just not sure it has place in open world gaming, unless we're talking a game that purely focuses on PvE. I know some people think otherwise. Different opinions can be good. 
I've been playing a lot of a particular ARPG lately, and the developers keep on cranking up the difficulty on end-game additions, but the vets still just waltz right through it in a matter of a few weeks like it was almost easy mode. That's more the point I'm making. Once you know the game, a designer can make it harder and harder and harder, but it's not really getting any harder for the vets. It's the tiger chasing its tail.
I've been playing a lot of a particular ARPG lately, and the developers keep on cranking up the difficulty on end-game additions, but the vets still just waltz right through it in a matter of a few weeks like it was almost easy mode. That's more the point I'm making. Once you know the game, a designer can make it harder and harder and harder, but it's not really getting any harder for the vets. It's the tiger chasing its tail.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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vatas
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- Location: Suomi Finland Perkele
Re: There are only turtles below.
Allegedly this happened with Everquest. Hardcore guild called Legacy of Steel was always first to clear new content and was vocal minority of the game being too easy/lacking end-game content. This caused developers to focus on making hard end-game content that eventually drove away the casuals.MagicManICT wrote:Well, we have bears, trolls, and walruses... pretty noob crushing already, I think. Anything bigger than a fox is already dangerous to a new character. I'm just saying that making things difficult just for difficulty sake is more ultra-elite tier level game design. I'm just not sure it has place in open world gaming, unless we're talking a game that purely focuses on PvE. I know some people think otherwise. Different opinions can be good.
I've been playing a lot of a particular ARPG lately, and the developers keep on cranking up the difficulty on end-game additions, but the vets still just waltz right through it in a matter of a few weeks like it was almost easy mode. That's more the point I'm making. Once you know the game, a designer can make it harder and harder and harder, but it's not really getting any harder for the vets. It's the tiger chasing its tail.
Source: a 10+ year old paint image http://knowyourmeme.com/photos/1309053- ... f-warcraft
More on-topic, snapping turtle could possibly be the most fitting swamp monster if one were to be implemented.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: There are only turtles below.
Legacy of Steel wasn't the only guild like this. There was one on most of the EQ servers, but there were about a half dozen to dozen "power servers" that Verant were watching closely because these players were always looking for ways to cheat the game. Same thing holds true in ever other MMO. Even EVE hasn't been immune to it with it being focused on the PvP and open world facets.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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aronatia
- Posts: 29
- Joined: Wed Dec 11, 2013 7:39 pm
Re: There are only turtles below.
I understand the argument that mastery of game mechanics interferes with increasing difficulty, and maybe I'm missing something, but it seems to me that more dungeons would be the best solution for balance between vets and newbies. You have to enter a specific area, so newer players wouldn't get flattened over and over by something they could run into accidentally. They might die one time, like I did the first time I investigated a beaver dam not knowing what it was, but after that they would know not to enter the area unprepared again. Meanwhile, the players that want tougher fights can seek them out, so that only people who want the fight need to worry about it, so both sides are getting what they want.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: There are only turtles below.
divinity original sin 2 literally has crazy monsters everywhere that fucking crush you to bits... and i fucking loved how difficult it was to kill them felt so rewarding after eventually slaying the beast.
see homo sexuality trending,. do not do that.
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Schattengaenger
- Posts: 290
- Joined: Sat Dec 27, 2014 10:49 am
Re: There are only turtles below.
I would like to know if the message means that you are above a body of underground water. Or is it just a mesaage stating "there is nothing of value"?
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: There are only turtles below.
"There are only turtles below." is essentially a tongue-in-cheek error message for "you are already at the lowest level, you can't prospect any deeper."Schattengaenger wrote:I would like to know if the message means that you are above a body of underground water. Or is it just a mesaage stating "there is nothing of value"?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
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Schattengaenger
- Posts: 290
- Joined: Sat Dec 27, 2014 10:49 am
Re: There are only turtles below.
which is kind of weird I guess, since I got this message when I prospected my cellar and I can build a mine hole there.vatas wrote:"There are only turtles below." is essentially a tongue-in-cheek error message for "you are already at the lowest level, you can't prospect any deeper."Schattengaenger wrote:I would like to know if the message means that you are above a body of underground water. Or is it just a mesaage stating "there is nothing of value"?