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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Fix for Mining Combat Encounters
Simple, disable the weapon swap cooldown if the combat encounter was triggered by a mining event. The worst part of spawning 15 slimes is having to swap weapons and run around until you can actually defend yourself. Thx
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Fix for Mining Combat Encounters
Initial equipping a weapon at start of combat should have no cooldown anyway, I have no idea how they came up with what they torture us currently...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Fix for Mining Combat Encounters
Granger wrote:Initial equipping a weapon at start of combat should have no cooldown anyway, I have no idea how they came up with what they torture us currently...
Let's not get greedy now.. But I agree. I understand the need for the weapon swap cooldown but I can't see a situation in the first 5-10 seconds of any combat encounter where swapping weapons gives anyone a gigantic advantage.
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vatas
- Posts: 5249
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Fix for Mining Combat Encounters
I would appreciate more fluid switching to sword+shield from pickaxe.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Fix for Mining Combat Encounters
Revolutionaries should suffer the consequences of their actions....
digging through the social orders should have its consequences.
Punish those who would rupture the social fabrique.
digging through the social orders should have its consequences.
Punish those who would rupture the social fabrique.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Fix for Mining Combat Encounters
Or make pickaxe a weapon.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Fix for Mining Combat Encounters
I think one switch without cooldown before any action is used would be better.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Fix for Mining Combat Encounters
pickaxes should most definitely be weapons but should instead use masonry for combat weight with no armor pierce and good damage. ofc for the dwarven way
just have no defensive maneuvers that use masonry and it'll be like another version of b12/ua
just have no defensive maneuvers that use masonry and it'll be like another version of b12/ua
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AntiBlitz
- Posts: 638
- Joined: Sun Sep 25, 2011 11:43 am
Re: Fix for Mining Combat Encounters
because thats what we need, more b12/ua.
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Luanes
- Posts: 204
- Joined: Wed Apr 12, 2017 8:06 pm