Ranger's Cape

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Ranger's Cape

Post by shubla »

There should be an option to keep some helmet AND the cape. Then the hood would not be used.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
Aceb
Posts: 1831
Joined: Wed Jun 16, 2010 2:34 pm

Re: Ranger's Cape

Post by Aceb »

+1
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
synaris
Posts: 1255
Joined: Sun Jul 06, 2014 12:58 am

Re: Ranger's Cape

Post by synaris »

could we get this option for EVERY cape? it sucks that we cant pull the hood down and wear some other stuff.

hell id like some hats/helms that are designed to go WITH the capes and match em.
Newbie and noob do not mean the same thing.

Neither do figuratively and literally.
User avatar
IngloriouslyBad
Posts: 148
Joined: Tue Feb 02, 2016 9:21 am

Re: Ranger's Cape

Post by IngloriouslyBad »

synaris wrote:could we get this option for EVERY cape? it sucks that we cant pull the hood down and wear some other stuff.

hell id like some hats/helms that are designed to go WITH the capes and match em.
Yes please?
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Ranger's Cape

Post by jorb »

Made a note of it. Will consider!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
MadNomad
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: Ranger's Cape

Post by MadNomad »

the same for all other two slot capes please
User avatar
DonVelD
Posts: 1913
Joined: Sun Jun 11, 2017 12:37 pm
Location: @ your fenced base W/ a boar

Re: Ranger's Cape

Post by DonVelD »

MadNomad wrote:the same for all other two slot capes please
thank you for your contribution to this few years old topic!
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
delfer8
Posts: 407
Joined: Wed Nov 24, 2010 11:31 am
Location: Halt's outpost

Re: Ranger's Cape

Post by delfer8 »

I think it would be useful and good for ranger's cape to be able to take out the hood similar to druid robes, but when the hood is used a stealth bonus is enabled, that may make the cape much more useful since it has an aditional guild slot open by default but covers both head and cape slots, wich makes ppl not to use it coz they can wear a guilded hat or helmet instead.

I think i can be one of the little ones who still uses that cape just for the lore. this item optimal way could be with hood took off and using a helm as said before.

And yes, im trying to resurrect an old topic, because i think this is a excesively nerfed item right now.
Be nice, the woods are aware of you.


W3 and 4 Hermitage
W5 Emberwood and Kirribilli, PANDEMONIUM
W6 MIRROR LAKE
W7 Tkearn's village
W10 F&I
W12 BROLAND, Weasel's Blue Boar Inn, Grimmhold retirement
W13 Monke Spanish plot
W14 Kakariko village Druid
W15 Into the deep woods


Where are you Weasel!?

Return to “Critique & Ideas”