Azird, hate to break it to you but the slimes didn’t change any aspect of our spiral. We still spiral same rate and next world we will still spiral same rate and tbh we might even out spiral majority of the hermits and other players since they won’t know how to deal with slimes which causes more of a problem between faction and small villages/hermit gap. Slimes are annoying mechanic for people who just want to mine and even if they cause a problem, I just make more characters and swap them out. Slimes prevent botting which some groups did for mining and they did help solve the issue, but now they are highly unbalanced and could be balanced while preventing botting. There is way too much variation in spawn rates and tbh too much variation in the amount. Things shouldn’t be hard because they are spamming numbers and breaking the mine supports.
Also I usually don’t mine on 5 and before slimes still didn’t mine on 5. I usually mines 3-4 because there is no real point of 5 when tunneling. Also iron is iron, regardless if it Black ore, bloodstone, ect.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Too much slime
blood usually gives me around 4/5 average while black ore gives me around 7/8 average. if you have a small amount of smelters its better to use black.LostJustice wrote:Azird, hate to break it to you but the slimes didn’t change any aspect of our spiral. We still spiral same rate and next world we will still spiral same rate and tbh we might even out spiral majority of the hermits and other players since they won’t know how to deal with slimes which causes more of a problem between faction and small villages/hermit gap. Slimes are annoying mechanic for people who just want to mine and even if they cause a problem, I just make more characters and swap them out. Slimes prevent botting which some groups did for mining and they did help solve the issue, but now they are highly unbalanced and could be balanced while preventing botting. There is way too much variation in spawn rates and tbh too much variation in the amount. Things shouldn’t be hard because they are spamming numbers and breaking the mine supports.
Also I usually don’t mine on 5 and before slimes still didn’t mine on 5. I usually mines 3-4 because there is no real point of 5 when tunneling. Also iron is iron, regardless if it Black ore, bloodstone, ect.
see homo sexuality trending,. do not do that.
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LostJustice
- Posts: 691
- Joined: Sun Mar 25, 2012 3:57 am
Re: Too much slime
I have a lot of smelters and I even smelt iron ochre.wonder-ass wrote:blood usually gives me around 4/5 average while black ore gives me around 7/8 average. if you have a small amount of smelters its better to use black.LostJustice wrote:Azird, hate to break it to you but the slimes didn’t change any aspect of our spiral. We still spiral same rate and next world we will still spiral same rate and tbh we might even out spiral majority of the hermits and other players since they won’t know how to deal with slimes which causes more of a problem between faction and small villages/hermit gap. Slimes are annoying mechanic for people who just want to mine and even if they cause a problem, I just make more characters and swap them out. Slimes prevent botting which some groups did for mining and they did help solve the issue, but now they are highly unbalanced and could be balanced while preventing botting. There is way too much variation in spawn rates and tbh too much variation in the amount. Things shouldn’t be hard because they are spamming numbers and breaking the mine supports.
Also I usually don’t mine on 5 and before slimes still didn’t mine on 5. I usually mines 3-4 because there is no real point of 5 when tunneling. Also iron is iron, regardless if it Black ore, bloodstone, ect.

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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Too much slime
No reason to concern yourself with hermits the only way they get close to top quality is trading not spiraling themselves.
That is why I said originally deeper levels should be reviewed and made harder.LostJustice wrote:Azird, hate to break it to you but the slimes didn’t change any aspect of our spiral.
I know why you are crying now thanks for the insight.LostJustice wrote:I just make more characters and swap them out.


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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Too much slime
It's been a while since I made a deep dive into production and quality spiraling. Believe me when I say it is possible for hermits to keep up if they have enough time on their hands.azrid wrote:No reason to concern yourself with hermits the only way they get close to top quality is trading not spiraling themselves.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Too much slime
No doubt there are exceptional people.
It will be more time efficient to buy nice tools for us normies.
It will be more time efficient to buy nice tools for us normies.


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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Too much slime
Well, you go a period without having a real job... you seem to find yourself with a lot of time on your hands.azrid wrote:No doubt there are exceptional people.
It will be more time efficient to buy nice tools for us normies.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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LostJustice
- Posts: 691
- Joined: Sun Mar 25, 2012 3:57 am
Re: Too much slime
Hermits make up majority of hafen so no, we do have to consider and think about hermits.azrid wrote:No reason to concern yourself with hermits the only way they get close to top quality is trading not spiraling themselves.That is why I said originally deeper levels should be reviewed and made harder.LostJustice wrote:Azird, hate to break it to you but the slimes didn’t change any aspect of our spiral.I know why you are crying now thanks for the insight.LostJustice wrote:I just make more characters and swap them out.
Second I don’t mine with alts but if the world reset today that is just what I do would do to get around the mechanic and problem is, hermits would not have the resources or time to do that and it seems you are too stubborn to consider others and highly doubt you do any sort of mining to even consider this topic enough.

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LostJustice
- Posts: 691
- Joined: Sun Mar 25, 2012 3:57 am
Re: Too much slime
Completely agree with MagicManiCT.MagicManICT wrote:Well, you go a period without having a real job... you seem to find yourself with a lot of time on your hands.azrid wrote:No doubt there are exceptional people.
It will be more time efficient to buy nice tools for us normies.

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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Too much slime
I think you missed the point about hermits and good quality tools.
Also I am a miner hermit.
Even so mining is not so complex that someone who isn't a miner would have a hard time grasping the mechanics.
You don't need to be a master chef to comment about the food.
Also I am a miner hermit.
Even so mining is not so complex that someone who isn't a miner would have a hard time grasping the mechanics.
You don't need to be a master chef to comment about the food.

