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Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
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AntiBlitz
- Posts: 638
- Joined: Sun Sep 25, 2011 11:43 am
Re: recycling
only if we make armor weapon and tool degradation a thing and allow us to repair them with said items. Of course lowering the qa if repaired with something of lesser qa. I still hold true that a pseudo wound system for weapons and armor would be neat.
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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: recycling
iv'e always wanted the same thing. no need for quality degrade tool repair or any bullshit. there are plenty of uses for metal that consume said metal.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: recycling
The issue with no quality degrade if you do this is it makes it easy to buy gear from a player who grinded out their metal quality for a long time and easily melt this gear down to make your own of equal or better quality and I think some players would dislike that.
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: recycling
+1 to the idea. But the output quality of the metal should be determined by the coal/smelter qualities.
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: recycling
Halfed or something by it initial quality so we avoid making shit metal turn magically into very good quality metal.LadyGoo wrote:+1 to the idea. But the output quality of the metal should be determined by the coal/smelter qualities.
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: recycling
Sounds reasonable.Aceb wrote:Halfed or something by it initial quality so we avoid making shit metal turn magically into very good quality metal.LadyGoo wrote:+1 to the idea. But the output quality of the metal should be determined by the coal/smelter qualities.
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