I think it would be good to have a cooldown once you wake up, during which a bat cannot agro you, so you have maybe 10 seconds to get away. Obviously only for dungeon monsters, wouldn't apply to PVP or regular animals/batsleanne69 wrote:Just tried the bat cave. We all get KO'ed and almost got all killed cause we couldn't port back to heartfire and got constantly KO'ed. Please consider allowing people to port out when KO'ed!
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captainmorgan
- Posts: 92
- Joined: Wed Sep 27, 2017 11:28 am
Re: Game Development: A Bat out of Hell
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AntiBlitz
- Posts: 638
- Joined: Sun Sep 25, 2011 11:43 am
Re: Game Development: A Bat out of Hell
negative, need more noob squishers, not less!captainmorgan wrote:I think it would be good to have a cooldown once you wake up, during which a bat cannot agro you, so you have maybe 10 seconds to get away. Obviously only for dungeon monsters, wouldn't apply to PVP or regular animals/batsleanne69 wrote:Just tried the bat cave. We all get KO'ed and almost got all killed cause we couldn't port back to heartfire and got constantly KO'ed. Please consider allowing people to port out when KO'ed!
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: A Bat out of Hell
I've been complaining about this for years. Nothing like logging into a bear chewing your face off and you can't do anything until you're almost KO.captainmorgan wrote:I think it would be good to have a cooldown once you wake up, during which a bat cannot agro you, so you have maybe 10 seconds to get away. Obviously only for dungeon monsters, wouldn't apply to PVP or regular animals/bats
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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captainmorgan
- Posts: 92
- Joined: Wed Sep 27, 2017 11:28 am
Re: Game Development: A Bat out of Hell
That's not really the same issue. Build a little fence around yourself before you log out if this is a big thing for you.MagicManICT wrote:I've been complaining about this for years. Nothing like logging into a bear chewing your face off and you can't do anything until you're almost KO.captainmorgan wrote:I think it would be good to have a cooldown once you wake up, during which a bat cannot agro you, so you have maybe 10 seconds to get away. Obviously only for dungeon monsters, wouldn't apply to PVP or regular animals/bats
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: A Bat out of Hell
But it is. The game presents the character to the world before the client is fully loaded, whether you're logging in for the day, moving from outside to inside a house, or changing levels in the world. While there isn't the longer load times between instances that there are with bigger games like ESO and WoW (mostly due to the smaller amount of data), the principle is still the same, and the data transfer is still the same.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.