Holy fuck learn to read. Literally says it in the post.infectedking wrote:Does this tile decay affect active claim tiles? Or just inactive?
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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Game Development: Hookah Vines
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Hookah Vines
Could we get some large floor pillows next update for our smoke lounge? 
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
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arkabol
- Posts: 5
- Joined: Fri Aug 28, 2015 11:03 pm
Re: Game Development: Hookah Vines
Well it seems that after this update my FPS dropped quite abnormally from 60~ to 25~ (outside). I noticed after a friend of mine started complaining about it and he too had this sort of drop. So, anyone else having this issue?
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Hookah Vines
Great about decay on inactive paving ... saves me having to stomp them out all over the place when ppl abandon, but kinda sad about the burrows as I actually like them, I have a feeling ppl will destroy them just because they can and not just on their own claims and they are great for going afk in or for logging out in when travelling for quests, also handy early world, but hey, will make a lot of other ppl happy.
Actually, you are not clear on that ... are they destructible on claims or just anywhere, unclaimed ones too?
Actually, you are not clear on that ... are they destructible on claims or just anywhere, unclaimed ones too?
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Jake024d
- Posts: 85
- Joined: Mon Sep 17, 2012 8:07 am
Re: Game Development: Hookah Vines
What do I need to make a hookah??? Need to set up an opium den....
Quis custodiet ipsos custodes.
jorb wrote:I'm pretty badass.
Support the devs, #JORBTAR2016jorb wrote:How many threads on this topic do we need?
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GamingRAM
- Posts: 609
- Joined: Fri Jul 12, 2013 9:47 pm
Re: Game Development: Hookah Vines
Awesome!
Now may I suggest a realm buff that halts or slows down paved tile decay?
A few of us like to pave our own roads, and this will kind of completely screw that over. Meanwhile roadsign roads are still overpowered as ever, forever cluttering the world.
Now may I suggest a realm buff that halts or slows down paved tile decay?
A few of us like to pave our own roads, and this will kind of completely screw that over. Meanwhile roadsign roads are still overpowered as ever, forever cluttering the world.
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
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loftar
- Posts: 9096
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Re: Game Development: Hookah Vines
They are always destructible.Amanda44 wrote:are they destructible on claims or just anywhere, unclaimed ones too?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Game Development: Hookah Vines
mmm odd update.
The borrows are really nice.
I agree with amanda. They should only be able to be destroyed on claimed land.
also agreeing with ramz. some of us pav without claims. or making long roads.
Maybe we should have an item linked to towns that be can built much like flags. but only stop decay in their ring.
"lantern post"
The borrows are really nice.
I agree with amanda. They should only be able to be destroyed on claimed land.
also agreeing with ramz. some of us pav without claims. or making long roads.
Maybe we should have an item linked to towns that be can built much like flags. but only stop decay in their ring.
"lantern post"
Administrator of CoS
game ideas
game ideas
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Bolillo
- Posts: 105
- Joined: Sun Apr 18, 2010 11:14 am
Re: Game Development: Hookah Vines
Village claims count towards active claims?
w7:Lawspeaker of Valhalla
"You momma is so fat, it takes 3 lawspeakers to oath her"
"You momma is so fat, it takes 3 lawspeakers to oath her"




