Clearing Vines and Tangled Relics

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Lunarius_Haberdash
Posts: 1477
Joined: Tue Jul 05, 2011 5:14 am

Clearing Vines and Tangled Relics

Post by Lunarius_Haberdash »

Now that we have a method of decaying paved tiles (Hell yes finally!), I would love to see an option to rip up the vines off of tiles that are decaying with a (very) small chance of pulling up a curiosity called a "Tangled Relic" with flavor text of "Wrapped in vines and sodden earth, a hidden relic of the hearth."

Doesn't need to be a great curio, and it's probably too much to ask for that it be something that was dropped on the ground to decay in the area in some age past converted to a curio.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
User avatar
Ancaladar
Posts: 78
Joined: Fri Jul 15, 2016 8:34 pm

Re: Clearing Vines and Tangled Relics

Post by Ancaladar »

Immersive as fuck, +1
User avatar
LadyGoo
Posts: 2767
Joined: Sat Jul 09, 2011 9:06 am

Re: Clearing Vines and Tangled Relics

Post by LadyGoo »

Why does it have to have a "very small chance"? I imagine it would be only the nabs clearing the tiles late into the game when the first batch of settlements start decaying. Therefore, it should be more rewarding.
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN

Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM

W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Clearing Vines and Tangled Relics

Post by jorb »

Yeah, we contemplated that ourselves. Will fix.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jacksonblu
Posts: 78
Joined: Sat Sep 05, 2015 12:34 am

Re: Clearing Vines and Tangled Relics

Post by jacksonblu »

Wouldn't that incentivise people to go out and clear the vines from the paved ground of abandoned plots, when the very purpose of vines being that there wouldn't be paved ground everywhere?
User avatar
synaris
Posts: 1255
Joined: Sun Jul 06, 2014 12:58 am

Re: Clearing Vines and Tangled Relics

Post by synaris »

jacksonblu wrote:Wouldn't that incentivise people to go out and clear the vines from the paved ground of abandoned plots, when the very purpose of vines being that there wouldn't be paved ground everywhere?
only if this new curio could compare to what we can create already. otherwise people won't bother.
Newbie and noob do not mean the same thing.

Neither do figuratively and literally.
User avatar
Lunarius_Haberdash
Posts: 1477
Joined: Tue Jul 05, 2011 5:14 am

Re: Clearing Vines and Tangled Relics

Post by Lunarius_Haberdash »

LadyGoo wrote:Why does it have to have a "very small chance"? I imagine it would be only the nabs clearing the tiles late into the game when the first batch of settlements start decaying. Therefore, it should be more rewarding.
Good point that.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Clearing Vines and Tangled Relics

Post by Granger »

Lunarius_Haberdash wrote:
LadyGoo wrote:Why does it have to have a "very small chance"? I imagine it would be only the nabs clearing the tiles late into the game when the first batch of settlements start decaying. Therefore, it should be more rewarding.
Good point that.
No, it isn't.
You just need an unclaimed area that you setup with a pattern that gives each paved tile a natural neighbour to get plenty of vines and run a script that destroys them.
It would be quite easy to farm this on a massive scale at any point in time, thus it would be done.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020

Return to “Critique & Ideas”