Destroy them.vatas wrote:Any way to remove the vines other than re-paving the entire thing?
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Hookah Vines
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: Game Development: Hookah Vines
This update is awesome! Destroyable burrows!
-
Suprada
- Posts: 5
- Joined: Wed Feb 10, 2010 1:26 pm
- Location: in hell
Re: Game Development: Hookah Vines
OH GOD! YES!!!!
thx Jorb
Destroyable burrows!
Destroyable burrows!
W2,W3,W4,W5,W6,W7,W8,W9,W10, W11, W12...


-
Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Game Development: Hookah Vines
sabinati wrote:do you expect me to just check the forum constantly, fuck off
-
kirion
- Posts: 378
- Joined: Sat Jul 31, 2010 11:45 pm
Re: Game Development: Hookah Vines
buildable burrows when?
-
Investor
- Posts: 28
- Joined: Mon Jan 09, 2012 2:18 pm
Re: Game Development: Hookah Vines
Plz! Can you fix this to?jorb wrote: [*] Added a minor offset to make it easier to pick some herbs spawning close to objects.

-
VanVillo
- Posts: 2
- Joined: Wed Aug 01, 2012 7:20 pm
Re: Game Development: Hookah Vines
Hell yeah!!!ctopolon3 wrote:could paving not decay if its road from active claim to another active.
road builders should hate this patch
someone makes village around village for protection, what u talking about?Kaios wrote:changing village claims to reasonably allow for claiming far beyond the walls
Finally Dear Dev's have added something really Russian!
We are wellcome you so much, when Realizm strikes hard!
-
synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Game Development: Hookah Vines
the unjesusified animals are great and all, but when is their movement speed going to be slowed in water? or has that changed occured with this update? because im sick of anything that flees being able to run full speed over shallow water when i can't.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
-
Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Hookah Vines
At last, a pretty hat that shows off the hair and goes with the merch robe ...


Just need some purple trousers now to match the hair ...


Just need some purple trousers now to match the hair ...
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Hookah Vines
Considered that, but since burrows come with randomly sized internals, it would be a bit of a retarded mechanic to destroy and re-build them until you get a shape and size that you're content with.kirion wrote:buildable burrows when?
"Object-oriented design is the roman numerals of computing." -- Rob Pike