Hello fellow Hearthlings,
It recently come to my attention that you cannot hold a tone on the above mentioned fiddle and bow indefinatly,
which mostly makes sense to me, ... but they way you programmed the "keys" to just do the according pitch from a base tone does ofcause vary the lengh of the audio file used.
Thus higher notes have a rather short time until they "expire" and low notes are stretched out more then the base tone that is probably somewhere in the middle.
it would be nice if that could be looked over, or if it takes more time, postponed to after the client rendering rewrite.
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Enjoyment
- Under curfew
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- Location: Kyiv, Ukraine
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Ukhata
- Posts: 712
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Re: Fiddle & Bow
in game fiddle is not close enough to realities fiddle.Enjoyment wrote:Whaaaaat?
tldr: muh larp
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viznew
- Posts: 1171
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Re: Fiddle & Bow
off topic in hidden
but found this
mabye stat based ? lol
but found this
young composers how long can violist hold noteThere really is no limit actually. String players are able to make a bow change sound smoothly without any interruption so you can slur your hearts content if you like. If you're going to notate a long passage of slurred/tied notes, what I do is put the up bow or down bow indicator where I want them. The slur/tie is good indication that you want a smooth transition.
For a LONG, one bow stroke.. I can hold mine for about 1 1/2 mins. I could probably go higher than that... just my arm gets tired!
mabye stat based ? lol

