Basically days of work of our whole village are wasted. So annoying
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Flyrella
- Posts: 430
- Joined: Wed Jul 03, 2013 12:28 am
Material priority bug with the belt
So, I was building a potters wheel and had all the materials in my inventory. And somehow it used a rope from my belt instead of the inventory one. And the belt rope I wasn't touching for weeks so the priority should be of the most recently touched.
Basically days of work of our whole village are wasted. So annoying
Basically days of work of our whole village are wasted. So annoying
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Material priority bug with the belt
Dunno if this is technically a bug or not but something needs to be changed, people can easily forget they have rope on belt, you cant expect people to check their belt from crudQ rope when they try to build as HQ Potter's Wheel as possible.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Material priority bug with the belt
It's basically the same issue as it was with crafting setting the priority on waterflasks instead barrels or buckets in open containers.
Solution should be similar.
Solution should be similar.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Material priority bug with the belt
Not only might they forget that there's a rope on a belt, they might not even know it's there as they do get swapped out automatically when performing another task if the player had a rope in hand. If two+ people (or characters) are using and rotating between the same belts and don't check, it'd be pretty easy not to know it is there.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.